Game development patterns and best practices : better games, less hassle /
Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | Doran, John P., 1988 or 1989- (Autor), Casanova, Matt (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2017.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
The Indie Game Developer Handbook /
por: Hill-Whittall, Richard
Publicado: (2015) -
Game development tool essentials /
por: Ardolino, Alessandro
Publicado: (2014) -
GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! /
por: Christian, Brian
Publicado: (2015) -
CryENGINE game programming with C++, C♯, and Lua /
por: Lundgren, Filip
Publicado: (2013) -
Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines /
por: Hawley, Richard A. (Computer programmer)
Publicado: (2013)