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Android cookbook : problems and solutions for android developers /

Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and ac...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Darwin, Ian F. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly, [2017]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Android cookbook :  |b problems and solutions for android developers /  |c Ian Darwin. 
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505 0 |a Copyright; Table of Contents; Preface; Conventions Used in This Book; Getting and Using the Code Examples; O'Reilly Safari; How to Contact Us; Acknowledgments; Chapter 1. Getting Started; 1.1 Understanding the Android Application Architecture; Problem; Discussion; 1.2 Understanding the Android Activity Life Cycle; Problem; Solution; Discussion; 1.3 Learning About Android Releases; Problem; Discussion; 1.4 Learning the Java Language; Problem; Solution; Discussion; See Also; 1.5 Creating a "Hello, World" Application from the Command Line; Problem; Solution; Discussion; See Also. 
505 8 |a 1.6 Creating a "Hello, World" App with Apache MavenProblem; Solution; Discussion; See Also; 1.7 Choosing an IDE for Android Development; Problem; Solution; Discussion; 1.8 Setting Up Android Studio; Problem; Solution; Discussion; See Also; 1.9 Installing Platform Editions and Keeping the SDK Updated; Problem; Solution; Discussion; See Also; 1.10 Creating a "Hello, World" App Using Android Studio; Problem; Solution; Discussion; 1.11 Converting an Eclipse ADT Project to Android Studio; Problem; Solution; Discussion; 1.12 Preserving History While Converting from Eclipse to Android Studio. 
505 8 |a ProblemSolution; Discussion; See Also; 1.13 Building an Android Application with both Eclipse and Android Studio; Problem; Solution; Discussion; 1.14 Setting Up Eclipse with AndMore (Replacing ADT); Problem; Solution; Discussion; See Also; 1.15 Creating a "Hello, World" Application Using Eclipse; Problem; Solution; Discussion; See Also; 1.16 Installing the Eclipse Marketplace Client in Your Eclipse; Problem; Solution; Discussion; 1.17 Upgrading a Project from Eclipse ADT to Eclipse AndMore; Problem; Solution; Discussion; 1.18 Controlling Emulators/Devices Using Command-Line ADB; Problem. 
505 8 |a SolutionDiscussion; 1.19 Sharing Java Classes from Another Eclipse Project; Problem; Solution; Discussion; See Also; 1.20 Referencing Libraries to Implement External Functionality; Problem; Solution; Discussion; 1.21 Using New Features on Old Devices via the Compatibility Libraries; Problem; Solution; Discussion; 1.22 Using SDK Samples to Help Avoid Head Scratching; Problem; Solution; Discussion; See Also; 1.23 Taking a Screenshot/Video from the Emulator/Android Device; Problem; Solution; Discussion; See Also; 1.24 Program: A Simple CountDownTimer Example; Problem; Solution; Discussion. 
505 8 |a Source Download URL1.25 Program: Tipster, a Tip Calculator for the Android OS; Problem; Solution; Discussion; See Also; Source Download URL; Chapter 2. Designing a Successful Application; 2.1 Exception Handling; Problem; Solution; Discussion; See Also; 2.2 Requesting Android Permissions at Runtime; Problem; Solution; Discussion; See Also; Source Download URL; 2.3 Accessing Android's Application Object as a "Singleton"; Problem; Solution; Discussion; See Also; Source Download URL; 2.4 Keeping Data When the User Rotates the Device; Problem; Solution; Discussion; See Also; Source Download URL. 
520 |a Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market. Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you: * Get started with the tooling you need for developing and testing Android apps; * Create layouts with Android's UI controls, graphical services, and pop-up mechanisms; * Build location-aware services on Google Maps and OpenStreetMap; * Control aspects of Android's music, video, and other multimedia capabilities; * Work with accelerometers and other Android sensors; * Use various gaming and animation frameworks; * Store and retrieve persistent data in files and embedded databases; * Access RESTful web services with JSON and other formats; * Test and troubleshoot individual components and your entire application.-- Provided by publisher. 
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650 0 |a Application software  |x Development. 
650 0 |a Mobile computing  |x Programming. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Informatique mobile  |x Programmation. 
650 7 |a COMPUTERS  |x Computer Literacy.  |2 bisacsh 
650 7 |a COMPUTERS  |x Computer Science.  |2 bisacsh 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Hardware  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Machine Theory.  |2 bisacsh 
650 7 |a COMPUTERS  |x Reference.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
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