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00000cgm a2200000Ii 4500 |
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OR_ocn985460561 |
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OCoLC |
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20231017213018.0 |
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m o c |
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cr cna|||||||| |
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vz czazuu |
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170504s2017 xx 058 o vleng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d UAB
|d OCLCO
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035 |
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|a (OCoLC)985460561
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037 |
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|a CL0500000854
|b Safari Books Online
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050 |
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4 |
|a QA76.625
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049 |
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|a UAMI
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100 |
1 |
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|a Imms, Jason,
|e speaker.
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245 |
1 |
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|a Getting your game out there :
|b practical advice for getting a video game noticed in an insanely crowded marketplace /
|c with Jason Imms.
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246 |
3 |
0 |
|a Practical advice for getting a video game noticed in an insanely crowded marketplace
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264 |
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1 |
|a [Place of publication not identified] :
|b O'Reilly,
|c [2017]
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300 |
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|a 1 online resource (1 streaming video file (57 min., 12 sec.)) :
|b digital, sound, color
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336 |
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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337 |
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|a video
|b v
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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511 |
0 |
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|a Presenter, Jason Imms.
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500 |
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|a Title from title screen (viewed May 3, 2017).
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500 |
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|a Date of publication from resource description page.
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|a "Video game journalist Jason Imms has seen some of the best and worst games, game pitches, and game press releases the world has ever known. This experience, and the associated experience of seeing which games sell and which games don't, compelled him to create this instructional series on how to best promote a game in today's overheated video game market. This course offers current and aspiring game developers an insider's look at games marketing, networking, crowdfunding, social media presence, promotion, and how to be noticed by the press and influencers."--Resource description page.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Video games
|x Marketing.
|
650 |
|
0 |
|a Marketing
|x Technological innovations.
|
650 |
|
0 |
|a Marketing
|x Management.
|
650 |
|
6 |
|a Marketing
|x Innovations.
|
650 |
|
6 |
|a Marketing
|x Gestion.
|
650 |
|
7 |
|a Marketing
|x Management.
|2 fast
|0 (OCoLC)fst01010209
|
650 |
|
7 |
|a Marketing
|x Technological innovations.
|2 fast
|0 (OCoLC)fst01010260
|
650 |
|
7 |
|a Video games
|x Marketing.
|2 fast
|0 (OCoLC)fst01166435
|
856 |
4 |
0 |
|u https://learning.oreilly.com/videos/~/9781491970317/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|