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OR_ocn981901380 |
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20231017213018.0 |
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vz czazuu |
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170406s2015 xx 728 o vleng d |
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|a CDM
|b eng
|e rda
|e pn
|c CDM
|d UMI
|d OCLCF
|d OCLCQ
|d UAB
|d AUM
|d OCLCO
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
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|a 927145164
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|a 9781771374781
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|a 1771374780
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|a (OCoLC)981901380
|z (OCoLC)927145164
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|a CL0500000661
|b Safari Books Online
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|a QA76.76.C672
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|a UAMI
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|a Wiebe, Robert,
|e speaker.
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1 |
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|a Hands-on game development with Unity V5 :
|b learn to build cross-device games using the Unity game engine /
|c with Robert Wiebe.
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|a [Place of publication not identified] :
|b O'Reilly Media,
|c [2015]
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300 |
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|a 1 online resource :
|b sound, color
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Presenter, Robert Wiebe.
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|a Title from title screen (viewed October 23, 2015).
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|a Date of publication from resource description page.
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|a "In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required. You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as transition between 2D and 3D. Finally, you will learn about cross platform input and settings, as well as how to build standalone apps. Once you have completed this computer based training course, you will be fully capable of developing a game from start to finish with Unity V5. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Unity (Electronic resource)
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630 |
0 |
7 |
|a Unity (Electronic resource)
|2 fast
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650 |
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|a Video games
|x Programming.
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650 |
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|a Video games
|x Design.
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650 |
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|a Jeux vidéo
|x Programmation.
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650 |
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|a Jeux vidéo
|x Conception.
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650 |
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|a Computer games
|x Design
|2 fast
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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|u https://learning.oreilly.com/videos/~/9781771374781/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
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