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Coding iPhone apps for kids : a playful introduction to swift /

"Teaches the fundamentals of programming iOS apps and games with Swift and Xcode, the official iOS development environment"--

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Winquist, Gloria (Autor), McCarthy, Matt (Software engineer) (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, Inc., [2017]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Winquist, Gloria,  |e author. 
245 1 0 |a Coding iPhone apps for kids :  |b a playful introduction to swift /  |c Gloria Winquist and Matt McCarthy. 
263 |a 1704 
264 1 |a San Francisco :  |b No Starch Press, Inc.,  |c [2017] 
264 4 |c ©2017 
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520 |a "Teaches the fundamentals of programming iOS apps and games with Swift and Xcode, the official iOS development environment"--  |c Provided by publisher 
588 0 |a Print version record and CIP data provided by publisher; resource not viewed. 
504 |a Includes bibliographical references and index. 
505 0 |a Intro; Brief Contents; Contents in Detail; Acknowledgments; Introduction; Who Should Read This Book?; What's in This Book?; The Companion Website; Have Fun!; Chapter 1: Hello, World!; Installing Xcode, Your Code Editor; Your First App!; Introducing the Storyboard; Adding User Interface Elements with the Object Library; Saving Your Work; Running the App on a Real Device; What You Learned; Chapter 2: Learning to Code in a Playground; Constants and Variables; When to Use Constants vs. Variables; Naming Constants and Variables; Data Types; Declaring Data Types; Common Data Types; Type Inference. 
505 8 |a Transforming Data Types with CastingOperators; Order of Operations; Ordering Operations with Parentheses; Compound Assignment Operators; What You Learned; Chapter 3: Making Choices; Boolean Expressions; Is Equal and Is Not Equal; Greater Than and Less Than; Compound Boolean Expressions; Conditional Statements; if Statements; switch Statements; What You Learned; Chapter 4: Writing Code That Loops; Open the Debug Area; Looping Through Ranges and Collections with for-in; Say Hello!; Say Good Morning!; Testing Conditions with while Loops; Guess My Number; Shrink Away; Which Loop to Use? 
505 8 |a Nesting and ScopeNesting Blocks of Code; Constant and Variable Scope; What You Learned; Chapter 5: Keeping Your Programs Safe with Optionals; What Is an Optional?; Creating Optionals; Unwrapping Optionals; A Special Kind of Operator:??; What You Learned; Chapter 6: Storing Collections in Dictionaries and Arrays; Keeping Things in Order with Arrays; Using Mutable and Immutable Arrays; Using Type Inference; Accessing Items in an Array; Watching the Range; Adding Items to an Array; Combining Arrays; Removing Items from an Array; Replacing Items in an Array; Using Array Properties. 
505 8 |a Looping Over an ArrayDictionaries Are Key!; Initializing a Dictionary; Accessing Values in a Dictionary; Adding Items to a Dictionary; Removing Items from a Dictionary; Replacing Items in a Dictionary; Using Dictionary Properties; Looping Over a Dictionary; What You Learned; Chapter 7: Functions Are a Party, and You're Invited; In with the Input, Out with the Output; Writing a Custom Function; Functions Do Even More with Input Parameters; Making Party Invitations; Inviting All Your Friends at Once; Messaging Your Guests; Argument Labels; Adding a Custom Argument Label. 
505 8 |a Removing an Argument LabelReturn Values; Which Is the Bigger Box?; Conditional Returns; What You Learned; Chapter 8: Custom Classes and Structs; Making a Class; Writing a Class Definition; Storing Information in Properties; Creating an Instance of a Class; Accessing the Properties of a Class; Customizing Each Cake with Initializers; Adding a Birthday Greeting Method; Writing a Helper Method; A Special Property Called self; Class Inheritance; Creating a Superclass; Creating a Subclass; Detecting the Data Type by Typecasting; Refining the Data Type by Downcasting. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Swift (Computer program language)  |v Juvenile literature. 
650 0 |a iPhone (Smartphone)  |x Programming  |v Juvenile literature. 
650 0 |a Application software  |x Development  |v Juvenile literature. 
650 6 |a Swift (Langage de programmation)  |v Ouvrages pour la jeunesse. 
650 6 |a iPhone (Téléphone intelligent)  |x Programmation  |v Ouvrages pour la jeunesse. 
650 6 |a Logiciels d'application  |x Développement  |v Ouvrages pour la jeunesse. 
650 7 |a JUVENILE NONFICTION  |x Computers  |x Programming.  |2 bisacsh 
650 7 |a JUVENILE NONFICTION  |x Computers  |x Hardware.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Swift (Computer program language)  |2 fast 
655 0 |a Electronic books. 
655 7 |a Juvenile works  |2 fast 
700 1 |a McCarthy, Matt  |c (Software engineer),  |e author. 
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