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00000cam a22000008i 4500 |
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OR_ocn980871613 |
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OCoLC |
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170401s2017 cau job 001 0 eng |
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|a 2017015717
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|a 989780290
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|a 9781593278373
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|a 1593278373
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|z (OCoLC)1103267717
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037 |
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|a CL0500000865
|b Safari Books Online
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037 |
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|a 1FE75D68-AFA4-4D72-A7D7-5FF90E82806D
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a pcc
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|a QA76.73.S95
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|a 004.1675
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Winquist, Gloria,
|e author.
|
245 |
1 |
0 |
|a Coding iPhone apps for kids :
|b a playful introduction to swift /
|c Gloria Winquist and Matt McCarthy.
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263 |
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|a 1704
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264 |
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1 |
|a San Francisco :
|b No Starch Press, Inc.,
|c [2017]
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264 |
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4 |
|c ©2017
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b n
|2 rdamedia
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|a online resource
|b nc
|2 rdacarrier
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|a data file
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521 |
1 |
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|a Age 10 plus.
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520 |
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|a "Teaches the fundamentals of programming iOS apps and games with Swift and Xcode, the official iOS development environment"--
|c Provided by publisher
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588 |
0 |
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|a Print version record and CIP data provided by publisher; resource not viewed.
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Intro; Brief Contents; Contents in Detail; Acknowledgments; Introduction; Who Should Read This Book?; What's in This Book?; The Companion Website; Have Fun!; Chapter 1: Hello, World!; Installing Xcode, Your Code Editor; Your First App!; Introducing the Storyboard; Adding User Interface Elements with the Object Library; Saving Your Work; Running the App on a Real Device; What You Learned; Chapter 2: Learning to Code in a Playground; Constants and Variables; When to Use Constants vs. Variables; Naming Constants and Variables; Data Types; Declaring Data Types; Common Data Types; Type Inference.
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505 |
8 |
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|a Transforming Data Types with CastingOperators; Order of Operations; Ordering Operations with Parentheses; Compound Assignment Operators; What You Learned; Chapter 3: Making Choices; Boolean Expressions; Is Equal and Is Not Equal; Greater Than and Less Than; Compound Boolean Expressions; Conditional Statements; if Statements; switch Statements; What You Learned; Chapter 4: Writing Code That Loops; Open the Debug Area; Looping Through Ranges and Collections with for-in; Say Hello!; Say Good Morning!; Testing Conditions with while Loops; Guess My Number; Shrink Away; Which Loop to Use?
|
505 |
8 |
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|a Nesting and ScopeNesting Blocks of Code; Constant and Variable Scope; What You Learned; Chapter 5: Keeping Your Programs Safe with Optionals; What Is an Optional?; Creating Optionals; Unwrapping Optionals; A Special Kind of Operator:??; What You Learned; Chapter 6: Storing Collections in Dictionaries and Arrays; Keeping Things in Order with Arrays; Using Mutable and Immutable Arrays; Using Type Inference; Accessing Items in an Array; Watching the Range; Adding Items to an Array; Combining Arrays; Removing Items from an Array; Replacing Items in an Array; Using Array Properties.
|
505 |
8 |
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|a Looping Over an ArrayDictionaries Are Key!; Initializing a Dictionary; Accessing Values in a Dictionary; Adding Items to a Dictionary; Removing Items from a Dictionary; Replacing Items in a Dictionary; Using Dictionary Properties; Looping Over a Dictionary; What You Learned; Chapter 7: Functions Are a Party, and You're Invited; In with the Input, Out with the Output; Writing a Custom Function; Functions Do Even More with Input Parameters; Making Party Invitations; Inviting All Your Friends at Once; Messaging Your Guests; Argument Labels; Adding a Custom Argument Label.
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505 |
8 |
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|a Removing an Argument LabelReturn Values; Which Is the Bigger Box?; Conditional Returns; What You Learned; Chapter 8: Custom Classes and Structs; Making a Class; Writing a Class Definition; Storing Information in Properties; Creating an Instance of a Class; Accessing the Properties of a Class; Customizing Each Cake with Initializers; Adding a Birthday Greeting Method; Writing a Helper Method; A Special Property Called self; Class Inheritance; Creating a Superclass; Creating a Subclass; Detecting the Data Type by Typecasting; Refining the Data Type by Downcasting.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Swift (Computer program language)
|v Juvenile literature.
|
650 |
|
0 |
|a iPhone (Smartphone)
|x Programming
|v Juvenile literature.
|
650 |
|
0 |
|a Application software
|x Development
|v Juvenile literature.
|
650 |
|
6 |
|a Swift (Langage de programmation)
|v Ouvrages pour la jeunesse.
|
650 |
|
6 |
|a iPhone (Téléphone intelligent)
|x Programmation
|v Ouvrages pour la jeunesse.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement
|v Ouvrages pour la jeunesse.
|
650 |
|
7 |
|a JUVENILE NONFICTION
|x Computers
|x Programming.
|2 bisacsh
|
650 |
|
7 |
|a JUVENILE NONFICTION
|x Computers
|x Hardware.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Swift (Computer program language)
|2 fast
|
655 |
|
0 |
|a Electronic books.
|
655 |
|
7 |
|a Juvenile works
|2 fast
|
700 |
1 |
|
|a McCarthy, Matt
|c (Software engineer),
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Winquist, Gloria.
|t Coding iPhone apps for kids.
|d San Francisco : No Starch Press, Inc., [2017]
|z 9781593277567
|w (DLC) 2017002199
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781492020370/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a Internet Archive
|b INAR
|n codingiphoneapps0000winq
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH32613936
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL6054052
|
938 |
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|a EBSCOhost
|b EBSC
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|a Recorded Books, LLC
|b RECE
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|a YBP Library Services
|b YANK
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