Cargando…

Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design /

"A lot of courses will teach you how to make a video game. This course is different: instead of teaching you how to use a game development engine or do cool programming tricks, we'll talk about video games and the nature of fun. What this course is about is the nature of fun and the analyt...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Manning, Jon (Orador)
Formato: Electrónico Video
Idioma:Inglés
Publicado: [Place of publication not identified] : O'Reilly, 2017.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cgm a2200000Ii 4500
001 OR_ocn976407964
003 OCoLC
005 20231017213018.0
006 m o c
007 cr cna||||||||
007 vz czazuu
008 170317s2017 xx 054 o vleng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d OCLCF  |d TOH  |d UAB  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCLCO 
035 |a (OCoLC)976407964 
037 |a CL0500000840  |b Safari Books Online 
050 4 |a GV1469.3 
049 |a UAMI 
100 1 |a Manning, Jon,  |e speaker. 
245 1 0 |a Designing games that people want to play :  |b understanding the meaning of fun in gameplay and using this in your game design /  |c with Jon Manning. 
264 1 |a [Place of publication not identified] :  |b O'Reilly,  |c 2017. 
300 |a 1 online resource (1 streaming video file (53 min., 13 sec.)) :  |b digital, sound, color 
336 |a two-dimensional moving image  |b tdi  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
337 |a video  |b v  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Title from title screens (Safari, viewed March 16, 2017). 
500 |a Date of release from resource description page (Safari, viewed March 16, 2017). 
511 0 |a Presenter, Jon Manning. 
520 |a "A lot of courses will teach you how to make a video game. This course is different: instead of teaching you how to use a game development engine or do cool programming tricks, we'll talk about video games and the nature of fun. What this course is about is the nature of fun and the analytical thought processes successful game designers employ to make games that people really want to play. You'll learn how to use the MDA (Mechanics, Dynamics, and Aesthetics) framework to analyze different components of games; how to shape the stories that players tell themselves; and how gameplay design creates specific feelings in your players. By the end of the course, you'll come away with an appreciation for both high-level and low-level gameplay design decisions, plus an understanding of details like: why the blue shell in Mario Kart is more likely to appear when you're in last place, and how horror games are scary because of more than just the graphics."--Resource description page. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
856 4 0 |u https://learning.oreilly.com/videos/~/9781491969854/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP