Cargando…

Bottlenecks : aligning UX design with user psychology /

Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, a...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Evans, David C. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [United States] : Apress, 2017.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_ocn972640495
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu|||unuuu
008 170215s2017 xxu ob 001 0 eng d
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d IDEBK  |d EBLCP  |d GW5XE  |d N$T  |d YDX  |d OCLCF  |d UMI  |d NJR  |d COO  |d IOG  |d AZU  |d VT2  |d UPM  |d STF  |d TOH  |d ESU  |d Z5A  |d JBG  |d IAD  |d ICW  |d ICN  |d OTZ  |d K6U  |d UAB  |d OCLCQ  |d LIV  |d MERUC  |d OCLCQ  |d TEFOD  |d IDB  |d U3W  |d ERL  |d D6H  |d CAUOI  |d OCLCQ  |d HCO  |d VVB  |d CEF  |d KSU  |d EZ9  |d RRP  |d DEBBG  |d WYU  |d UKMGB  |d AUD  |d UWW  |d LEAUB  |d MERER  |d CNMTR  |d UKAHL  |d CNCEN  |d G3B  |d ERF  |d UKBTH  |d UHL  |d OCLCQ  |d ZAQ  |d SRU  |d BRF  |d AJS  |d EYM  |d SNK  |d NLW  |d OCLCO  |d OCLCQ  |d OCLCO 
066 |c Zsym  |c (Q 
015 |a GBB8M4496  |2 bnb 
016 7 |a 019139986  |2 Uk 
019 |a 972590826  |a 972802069  |a 972994425  |a 973086808  |a 973324315  |a 973375028  |a 973538266  |a 973761287  |a 976407963  |a 981820914  |a 984814755  |a 988714581  |a 1005809444  |a 1008948896  |a 1012016615  |a 1022293408  |a 1031040472  |a 1048190861  |a 1058319919  |a 1066465167  |a 1066622223  |a 1086566284  |a 1097092685  |a 1103252251 
020 |a 9781484225806  |q (electronic bk.) 
020 |a 1484225805  |q (electronic bk.) 
020 |z 9781484225790  |q (print) 
020 |z 1484225791 
024 7 |a 10.1007/978-1-4842-2580-6  |2 doi 
029 1 |a AU@  |b 000059679179 
029 1 |a AU@  |b 000061155724 
029 1 |a CHNEW  |b 000946767 
029 1 |a CHVBK  |b 480264724 
029 1 |a GBVCP  |b 897166515 
029 1 |a UKMGB  |b 019139986 
029 1 |a AU@  |b 000067099896 
035 |a (OCoLC)972640495  |z (OCoLC)972590826  |z (OCoLC)972802069  |z (OCoLC)972994425  |z (OCoLC)973086808  |z (OCoLC)973324315  |z (OCoLC)973375028  |z (OCoLC)973538266  |z (OCoLC)973761287  |z (OCoLC)976407963  |z (OCoLC)981820914  |z (OCoLC)984814755  |z (OCoLC)988714581  |z (OCoLC)1005809444  |z (OCoLC)1008948896  |z (OCoLC)1012016615  |z (OCoLC)1022293408  |z (OCoLC)1031040472  |z (OCoLC)1048190861  |z (OCoLC)1058319919  |z (OCoLC)1066465167  |z (OCoLC)1066622223  |z (OCoLC)1086566284  |z (OCoLC)1097092685  |z (OCoLC)1103252251 
037 |a CL0500000840  |b Safari Books Online 
037 |a DF3ED20E-F289-4C49-98B3-34E813879C75  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.9.H85 
072 7 |a COM  |x 013000  |2 bisacsh 
072 7 |a COM  |x 014000  |2 bisacsh 
072 7 |a COM  |x 018000  |2 bisacsh 
072 7 |a COM  |x 067000  |2 bisacsh 
072 7 |a COM  |x 032000  |2 bisacsh 
072 7 |a COM  |x 037000  |2 bisacsh 
072 7 |a COM  |x 052000  |2 bisacsh 
072 7 |a UYZG  |2 bicssc 
082 0 4 |a 004.01/9  |2 23 
082 0 4 |a 004 
049 |a UAMI 
100 1 |a Evans, David C.,  |e author. 
245 1 0 |a Bottlenecks :  |b aligning UX design with user psychology /  |c David C. Evans. 
264 1 |a [United States] :  |b Apress,  |c 2017. 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer 
264 4 |6 880-01  |c ©2017 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a About the Author; About the Technical Reviewer; Prologue: Memetic Fitness; Part I: The Bottlenecks of Attention; Chapter 1: Foveal Acuity; Notes; Chapter 2: Task Orientation; Notes; Chapter 3: Attentional Focus; Notes; Part II: The Bottlenecks of Perception; Chapter 4: Gestalt Perception; Notes; Chapter 5: Depth Perception; Notes; Chapter 6: Motion Perception; Notes; Part III: The Bottlenecks of Memory; Chapter 7: Working Memory; Notes; Chapter 8: Signal Detection; Notes; Chapter 9: Long-Term Memory; Notes; Chapter 10: Encoding and Retrieval; Notes. 
505 8 |a Part IV: The Bottlenecks of DispositionChapter 11: Personality; Notes; Chapter 12: Developmental Stages; Notes; Chapter 13: Needs; Notes; Chapter 14: Fun; Notes; Part V: The Bottlenecks of Motivation; Chapter 15: Schedules of Reinforcement; Notes; Chapter 16: Escalating Commitment; Notes; Chapter 17: Approach Avoidance; Notes; Chapter 18: Routes to Persuasion; Notes; Part VI: The Bottlenecks of Social Influence; Chapter 19: Social Capital; Notes; Chapter 20: Group Polarization; Notes; Chapter 21: Social Influence; Notes; Part VII: Receptivity; Chapter 22: Receptivity Thresholds. 
505 8 |a NotesChapter 23: Six Degrees of Recommendation; Notes; Epilogue; Index. 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed February 21, 2017). 
520 |a Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph. D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. Innovators in design and students of psychology will learn: The psychological processes determining users? perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users? needs. 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Human-computer interaction. 
650 0 |a User-centered system design. 
650 4 |a Web sites  |x Design. 
650 4 |a User interfaces (Computer systems)  |x Design. 
650 4 |a Human-computer interaction  |x Psychological aspects. 
650 6 |a Conception participative (Conception de systèmes) 
650 7 |a Psychology.  |2 bicssc 
650 7 |a Society & social sciences.  |2 bicssc 
650 7 |a Media studies.  |2 bicssc 
650 7 |a Games development & programming.  |2 bicssc 
650 7 |a User interface design & usability.  |2 bicssc 
650 7 |a COMPUTERS  |x Computer Literacy.  |2 bisacsh 
650 7 |a COMPUTERS  |x Computer Science.  |2 bisacsh 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Hardware  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Machine Theory.  |2 bisacsh 
650 7 |a COMPUTERS  |x Reference.  |2 bisacsh 
650 7 |a Human-computer interaction  |2 fast 
650 7 |a User-centered system design  |2 fast 
650 7 |a Computers and IT.  |2 ukslc 
776 0 8 |i Print version:  |a Evans, David C.  |t Bottlenecks.  |d [United States] : Apress, 2017  |z 1484225791  |z 9781484225790  |w (OCoLC)965353724 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484225806/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
880 4 |6 264-01/(Q  |c ©є℗♭2017 
880 0 |6 505-00  |a Part I: The Bottlenecks of Attention -- Chapter 1: Foveal Acuity -- Chapter 2: Task Orientation -- Chapter 3: Attentional Focus -- Chapter 4: Gestalt Perception -- Part II: The Bottlenecks of Perception -- Chapter 5: Depth Perception -- Chapter 6: Motion Perception -- Part III: The Bottlenecks of Memory -- Chapter 7: Working Memory -- Chapter 8: Signal Detection Theory -- Chapter 9: Long-term Memory -- Chapter 10: Encoding and Retrieval -- Part IV: The Bottlenecks of Disposition -- Chapter 11: Personality -- Chapter 12: Development -- Chapter 13: Needs -- Chapter 14: Fun -- Part V: The Bottlenecks of Motivation -- Chapter 15: Schedules of Reinforcement -- Chapter 16: Escalating Commitment -- Chapter 17: Approach Avoidance -- Chapter 18: Routes to Persuasion -- Part VI: The Bottlenecks of Social Influence -- Chapter 19: Social Capital -- Chapter 20: Group Polarization -- Chapter 21: Social Influence -- Part VII: Then we will be maximally receptive to it and reward you with a viral cascade that has the potential to reach -- Chapter 22: Receptivity Thresholds -- Chapter 23: Six Degrees of Recommendation -- Chapter 24: Epilogue.-�. 
880 |6 520-00  |a Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations. Bottlenecks:�Aligning UX Design with User Psychology�fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. I nnovators in design and students of psychology will learn: The psychological processes determining users{u2019} perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users{u2019} needs �. 
938 |a Askews and Holts Library Services  |b ASKH  |n AH32563156 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL4804194 
938 |a EBSCOhost  |b EBSC  |n 1466943 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis37615079 
938 |a YBP Library Services  |b YANK  |n 13500139 
994 |a 92  |b IZTAP