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Scratch by example : programming for all ages /

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is v...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Vlieg, Eduardo (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction
  • Part I: Learning the Basics
  • 1. Getting to Know the Scratch Interface
  • 2. Meet the Cat
  • 3. Make the Cat Move
  • 4. Make the Cat Draw
  • 5. The Playful Cat
  • 6. The Noisy Cat
  • Part II: Becoming a Programmer
  • 7. Advanced Concepts
  • 8. Variables
  • 9. Lists
  • 10. Webcam Interaction
  • 11. Broadcast Interaction
  • 12. Create Your Own Blocks
  • 13. Answers
  • 14. Conclusion.