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170203s2016 xx a o 000 0 eng d |
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|b eng
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|d OCLCQ
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|a GBB8M4417
|2 bnb
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|a 019139899
|2 Uk
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|a 1109082671
|a 1165390800
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|z 9781484219454
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|a 9781484219461
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|a 1484219465
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|a 10.1007/978-1-4842-1946-1.
|2 doi
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|b 897165926
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|a (OCoLC)971255682
|z (OCoLC)1109082671
|z (OCoLC)1165390800
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|a CL0500000827
|b Safari Books Online
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|a QA76.73.S345
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|a UMX.
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|a 005.13/3
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Vlieg, Eduardo,
|e author.
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245 |
1 |
0 |
|a Scratch by example :
|b programming for all ages /
|c Eduardo A. Vlieg.
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264 |
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1 |
|a [Place of publication not identified] :
|b Apress,
|c [2016]
|
264 |
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2 |
|a New York :
|b Distributed to the Book trade worldwide by Springer Science+Business Media New York,
|c [2016]
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264 |
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|c Ã2016
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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0 |
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|a Online resource; title from cover (Safari, viewed February 1, 2017).
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505 |
0 |
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|a Introduction -- Part I: Learning the Basics -- 1. Getting to Know the Scratch Interface -- 2. Meet the Cat -- 3. Make the Cat Move -- 4. Make the Cat Draw -- 5. The Playful Cat -- 6. The Noisy Cat -- Part II: Becoming a Programmer -- 7. Advanced Concepts -- 8. Variables -- 9. Lists -- 10. Webcam Interaction -- 11. Broadcast Interaction -- 12. Create Your Own Blocks -- 13. Answers -- 14. Conclusion.
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|a This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Scratch (Computer program language)
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650 |
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0 |
|a Computer programming.
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650 |
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6 |
|a Scratch (Langage de programmation)
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650 |
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6 |
|a Programmation (Informatique)
|
650 |
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7 |
|a computer programming.
|2 aat
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650 |
|
7 |
|a Computer programming / software development.
|2 bicssc
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650 |
|
7 |
|a Computer networking & communications.
|2 bicssc
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650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
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650 |
|
7 |
|a Computers
|x Programming
|x General.
|2 bisacsh
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650 |
|
7 |
|a Computers
|x Data Transmission Systems
|x Electronic Data Interchange.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Programming Languages
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Computer programming
|2 fast
|
650 |
|
7 |
|a Scratch (Computer program language)
|2 fast
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776 |
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|z 1-4842-1945-7
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484219461/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|