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Invent your own computer games with Python /

Includes key programming and math concepts that will help you take your game programming to the next level, this book will teach you how to make computer games using the popular Python programming language--even if you've never programmed before. --

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sweigart, Al (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, [2017]
Edición:4th edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Sweigart, Al,  |e author. 
245 1 0 |a Invent your own computer games with Python /  |c Al Sweigart. 
250 |a 4th edition. 
264 1 |a San Francisco :  |b No Starch Press,  |c [2017] 
264 4 |c Ã2017 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
500 |a Includes index. 
505 0 |a The interactive shell -- Writing programs -- Guess the number -- A Joke-telling program -- Dragon realm -- Using the debugger -- Designing hangman with flowcharts -- Writing the Hangman code -- Extending hangman -- Tic-tac-toe -- The bagels deduction game -- The Cartesian coordinate system -- Sonar treasure hunt -- Caesar cipher -- The Reversgam game -- Reversgam AI simulation -- Creating graphics -- Animating graphics -- Collision detection -- Using sounds and images -- A dodger game with sounds and images. 
520 |a Includes key programming and math concepts that will help you take your game programming to the next level, this book will teach you how to make computer games using the popular Python programming language--even if you've never programmed before. --  |c Edited summary from book. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Programming. 
650 0 |a Python (Computer program language) 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Python (Langage de programmation) 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Python (Computer program language)  |2 fast  |0 (OCoLC)fst01084736 
776 0 8 |i Print version:  |a Sweigart, Al.  |t Invent your own computer games with Python.  |b 4th edition.  |d San Francisco : No Starch Press, [2017]  |w (DLC) 2016037817  |w (OCoLC)951763540 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781492019152/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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938 |a EBSCOhost  |b EBSC  |n 1567096 
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