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Building a 2D game physics engine : using HTML5 and JavaScript /

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Tanaya, Michael (Autor), Chen, Hua Ming (Autor), Pavleas, Jebediah (Autor), Sung, Kelvin, 1964- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley] : Apress, [2017]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Introduction to 2D Game Physics Engine Development
  • 2. Implementing the 2D Physics Engine Core
  • 3. Incorporating Collision Detection
  • 4. Completing the Physics Engine and Rigid Shape Component,
  • 5. Summarizing the Physics Engine.