Building a 2D game physics engine : using HTML5 and JavaScript /
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | Tanaya, Michael (Autor), Chen, Hua Ming (Autor), Pavleas, Jebediah (Autor), Sung, Kelvin, 1964- (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley] :
Apress,
[2017]
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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