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00000cam a2200000Ii 4500 |
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OR_ocn967729399 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr unu|||||||| |
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170105s2015 caua ob 000 0 eng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d STF
|d N$T
|d YDX
|d CEF
|d KSU
|d OCLCQ
|d DEBBG
|d OCLCO
|d OCLCQ
|d OCLCA
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019 |
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|a 1005319193
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020 |
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|a 0133811034
|q (electronic bk.)
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020 |
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|a 9780133811032
|q (electronic bk.)
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|z 9780133810943
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020 |
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|z 9780133812480
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020 |
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|z 0133812480
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029 |
1 |
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|a GBVCP
|b 897159942
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035 |
|
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|a (OCoLC)967729399
|z (OCoLC)1005319193
|
037 |
|
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|a CL0500000812
|b Safari Books Online
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050 |
|
4 |
|a QA76.76.C672
|
072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.8/1
|2 23
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049 |
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|a UAMI
|
100 |
1 |
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|a Adams, Ernest
|q (Ernest W.),
|e author.
|
245 |
1 |
0 |
|a Fundamentals of shooter game design /
|c Ernest Adams.
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264 |
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1 |
|a [San Francisco, California] :
|b New Riders,
|c [2015]
|
264 |
|
4 |
|c ©2015
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300 |
|
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|a 1 online resource :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
504 |
|
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|a Includes bibliographical references.
|
588 |
0 |
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|a Online resource; title from title page (Safari, viewed January 4, 2017).
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780133812480/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1601041
|
938 |
|
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|a YBP Library Services
|b YANK
|n 14855993
|
994 |
|
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|a 92
|b IZTAP
|