Cargando…

3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics.

A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Desi...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Eberly, David H.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : CRC Press, 2006.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1 Introduction
  • chapter 2 The Graphics System
  • chapter 3 Renderers
  • chapter 4 Scene Graphs
  • chapter 5 Controller-Based Animation
  • chapter 6 Spatial Sorting
  • chapter 7 Level of Detail
  • chapter 8 Collision Detection
  • chapter 9 Physics
  • chapter 10 Standard Objects
  • chapter 11 Curves
  • chapter 12 Surfaces
  • chapter 13 Containment Methods
  • chapter 14 Distance Methods
  • chapter 15 Intersection Methods
  • chapter 16 Numerical Methods
  • chapter 17 Rotations
  • chapter 18 Object-Oriented Infrastructure
  • chapter 19 Memory Management
  • chapter 20 Special Effects Using Shaders.