MARC

LEADER 00000cam a2200000M 4500
001 OR_ocn965413450
003 OCoLC
005 20231017213018.0
006 m o d
007 cr |n|||||||||
008 161019s2015 xx o 000 0 eng d
040 |a YDX  |b eng  |e pn  |c YDX  |d OCLCQ  |d UMI  |d EBLCP  |d IDEBK  |d OCLCF  |d IE0  |d TOH  |d STF  |d DEBBG  |d OCLCQ  |d MERER  |d OCLCQ  |d OCLCO  |d OCL  |d OCLCQ  |d OCLCO  |d OCLCQ 
019 |a 960872349  |a 961064845  |a 962351706  |a 962436371  |a 962449949 
020 |a 9781491928967  |q (electronic bk.) 
020 |a 1491928964  |q (electronic bk.) 
020 |z 9781491928998 
020 |z 1491928999 
029 1 |a DEBBG  |b BV043970159 
029 1 |a DEBSZ  |b 485806932 
029 1 |a GBVCP  |b 876247591 
029 1 |a AU@  |b 000071517587 
035 |a (OCoLC)965413450  |z (OCoLC)960872349  |z (OCoLC)961064845  |z (OCoLC)962351706  |z (OCoLC)962436371  |z (OCoLC)962449949 
037 |a CL0500000793  |b Safari Books Online 
050 4 |a QA76.73.J39  |b M85 2016 
072 7 |a COM  |x 000000  |2 bisacsh 
082 0 4 |a 006.8  |2 23 
049 |a UAMI 
245 0 0 |a Node.js for Embedded Systems. 
260 |b Oreilly & Associates Inc  |c 2015. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Copyright; Table of Contents; Foreword; Preface; Who This Book Is For; How to Use This Book; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; From Patrick; From Kelsey; Chapter 1. Connecting Worlds; Why the Internet of Things?; Embedded Devices; Embedded Internet; Protocols; Examples and Use Cases; JavaScript for Distributed Programming; JavaScript and the IoT; Hello World with JavaScript; JavaScript Runtime Environments; The Browser; The Server; Embedded Devices; The Node.js API; Buffer; Streams; Chapter 2. Blink with Arduino. 
505 8 |a Getting Started with MicrocontrollersArduino; The Blink Sketch; The Firmata Bridge; Programming an Arduino with JavaScript; Functional Blocks of an MCU; Pins; Microcontroller Versus Microprocessor; Block Diagrams; Analog Inputs; Pulse-Width Modulation; Pinouts; Firmware; Chapter 3. Espruino; The Espruino Hardware; Programming Espruino; Variable Blink; Modules; Flashing Espruino Firmware; Chapter 4. The Tessel 2; Hardware; Toolchain; Command-Line Interface; Pin Abstractions; Digital Pins; Analog Pins; Embedded Internet with System-on-Chip; Chapter 5. Particle Photon; The Particle Photon. 
505 8 |a Particle Command-Line InterfaceOTA Code Deploys; Chapter 6. Single-Board Computers; The Raspberry Pi; BeagleBone; The Intel Edison; Boards with 64-Bit Instruction Sets; Using Embedded Linux; Working with SD Cards; Embedded Linux Distributions; OpenWRT; Debian; Yocto; Network Configuration; Debugging Network Settings; Running Node.js; Deploy Projects with Git; Chapter 7. Components for Prototyping; Wiring Circuits; Breadboards; Grove Kit; Soldering; Printed Circuit Boards; Tessel Modules; Basic Components; Datasheets; Passive Components; LEDs; Sensors; Temperature; Motion; Ultrasonic Distance. 
505 8 |a ActuatorsServo Motors; Stepper Motors; DC Motors; Multimedia; Cables; Jumper Wires; USB Cables; FTDI-USB-Cable; Network Cables; Chapter 8. Node.js Libraries for Hardware; JavaScript for the Hardware Abstraction Layer; The node-serialport Library; Serial Communication with JavaScript; Scanning for Devices; Receiving Data from Arduino; Sending Data to Arduino; The Johnny-Five Library; An Empty Project; The Board Object; The Johnny-Five REPL; Buttons; Analog Inputs; Proximity; Nodebot; The I2C Library; The LibMRAA Library; MRAA Setup; Outputs; Reading Inputs; Interrupts; Communications. 
505 8 |a The Cylon.js LibraryChapter 9. Exploring Network Protocols; The Hypertext Transfer Protocol; Requesting the Weather; Prepare the HTTP Client; Building a Weather Station; Adding a Database; The Transmission Control Protocol and User Datagram Protocol; The WebSocket Protocol; The ws Module; Remote Procedure Calls over Websockets; Chapter 10. Web Frontends for Things; Adding Static Pages; Basic jQuery; Adding the Model-View-Controller; Websockets in a Browser; A Bare Minimum Websocket Connection; The D3.js Library for Plotting Data; P5.js; Chapter 11. Entering the Cloud. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Node.js. 
630 0 7 |a Node.js.  |2 fast  |0 (OCoLC)fst01915815 
650 0 |a JavaScript (Computer program language) 
650 0 |a Embedded computer systems  |x Design and construction. 
650 0 |a Application software  |x Development. 
650 6 |a JavaScript (Langage de programmation) 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Embedded computer systems  |x Design and construction.  |2 fast  |0 (OCoLC)fst00908300 
650 7 |a JavaScript (Computer program language)  |2 fast  |0 (OCoLC)fst00982071 
720 |a Mulder, Patrick. 
776 0 8 |i Print version:  |t Node.js for Embedded Systems.  |d Oreilly & Associates Inc 2015  |z 9781491928998  |z 1491928999  |w (OCoLC)908375594 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781491928981/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL4717210 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis36599929 
938 |a YBP Library Services  |b YANK  |n 13221786 
994 |a 92  |b IZTAP