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Beginning iPhone development with Swift 3 : exploring the iOS SDK /

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Maskrey, Molly K., Topley, Kim, Mark, David, Olsson, Fredrik, Lamarche, Jeff
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA, UNITED STATES : Apress, 2016.
©2016
Edición:3rd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 0 0 |a Beginning iPhone development with Swift 3 :  |b exploring the iOS SDK /  |c Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche. 
250 |a 3rd ed. 
260 |a Berkeley, CA, UNITED STATES :  |b Apress,  |c 2016. 
264 4 |c ©2016 
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505 0 |a At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Getting to Know the iOS Landscape; About the Book; Things You'll Need; Your Options as a Developer; Things You Should Know; Some Unique Aspects About Working in iOS; iOS Supports One Single Application at a Time-Mostly; There's Only a Single Window; For Security, Access to Device Resources Are Limited; Apps Need to Respond Quickly; Limited Screen Size; Limited Device Resources; Features Unique to iOS Devices; User Input and Display; What's in this Book; What's New in this Update? 
505 8 |a Swift and Xcode VersionsLet's Get Started; Chapter 2: Writing Our First App; Creating the Hello World Project; The Xcode Project Window; The Toolbar; The Navigator; The Jump Bar; The Utilities Area; Interface Builder; Integrated Compiler and Debugger; A Closer Look at the Hello World Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Utilities Area; Adding a Label to the View; Changing Attributes; Finishing Touches; The Launch Screen; Running the Application on a Device; Chapter Summary; Chapter 3: Basic User Interactions; The MVC Paradigm. 
505 8 |a Creating the ButtonFun AppThe ViewController; Outlets and Actions; Outlets; Actions; Simplifying the View Controller; Designing the User Interface; Adding the Buttons and Action Method; Adding the Label and Outlet; Writing the Action Method; Testing the ButtonFun App; Fixing Issues Using Auto Layout; Previewing Layout; Changing the Text Style; Examining the Application Delegate; Summary; Chapter 4: Adding Intermediate Level User Interactions; Active, Static, and Passive Controls; Creating the Control Fun Application; Implementing the Image View and Text Fields; Adding the Image View. 
505 8 |a Resizing the Image ViewSetting View Attributes; The Mode Attribute; The Semantic Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields; Text Field Inspector Settings; Setting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Creating and Connecting the Actions and Outlets; Implementing the Action Method. 
505 8 |a Implementing the Switches, Button, and Segmented ControlAdding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Adding an Image to the Button; Stretchable Images; Control States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Displaying an Action Sheet; Presenting an Alert; Summary; Chapter 5: Working with Device Rotations; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation. 
520 |a Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. In this third edition of the best selling book, you?ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you?ll learn how to save your data using the iOS file system. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more! Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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700 1 |a Maskrey, Molly K. 
700 1 |a Topley, Kim. 
700 1 |a Mark, David. 
700 1 |a Olsson, Fredrik. 
700 1 |a Lamarche, Jeff. 
776 1 |t Beginning iPhone Development with Swift 3. 
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