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Essential Mathematics for Games and Interactive Applications, Third Edition.

Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Van Verth, James M.
Otros Autores: Bishop, Lars M.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick : CRC Press, 2015.
Edición:3rd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Front Cover; Dedication; Contents; Preface; Authors; Introduction; Chapter 1 Representing Real Numbers; Chapter 2 Vectors and Points; Chapter 3 Linear Transformations and Matrices; Chapter 4 Affine Transformations; Chapter 5 Orientation Representation; Chapter 6 Interpolation; Chapter 7 Viewing and Projection; Chapter 8 Geometry and Programmable Shading; Chapter 9 Lighting; Chapter 10 Rasterization; Chapter 11 Random Numbers; Chapter 12 Intersection Testing; Chapter 13 Rigid- Body Dynamics; References; Back Cover.