Physically based rendering : from theory to implementation /
""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing...
Clasificación: | Libro Electrónico |
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Autores principales: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, MA :
Morgan Kaufmann,
[2017]
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Edición: | Third edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | ""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images."" -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered i. |
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Descripción Física: | 1 online resource (1 volume) : illustrations |
Bibliografía: | Includes bibliographical references and indexes. |
ISBN: | 9780128007099 0128007095 0128006455 9780128006450 |