Just enough game art : understanding how to plan and produce digital artwork for 2D games /
"Designed for game developers with little or no drawing ability or visual artists looking to become game artists, this course examines every aspect of game art as it applies to 2D image asset planning and development. It provides an extensive overview of the techniques used to produce digital i...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico Video |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified] :
O'Reilly,
2016.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | "Designed for game developers with little or no drawing ability or visual artists looking to become game artists, this course examines every aspect of game art as it applies to 2D image asset planning and development. It provides an extensive overview of the techniques used to produce digital images and a detailed explanation of the roles and requirements of game artists. Learners will come away with the skills required to digitally depict real world and fictional objects, as well as the knowledge of how to plan out a process for creating finished game art assets. The course works best for those with access to graphics software like Photoshop, Gimp or Krita, as well as a graphics tablet."--Resource description page. |
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Notas: | Title from title screen (Safari, viewed October 10, 2016). Release date from resource description page (Safari, viewed October 10, 2016). |
Descripción Física: | 1 online resource (1 streaming video file (3 hr., 22 min., 48 sec.)) |