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00000cam a2200000Ii 4500 |
001 |
OR_ocn957278996 |
003 |
OCoLC |
005 |
20231017213018.0 |
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m o d |
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cr cnu|||unuuu |
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160825s2016 enka o 001 0 eng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
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|d TEFOD
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|d DEBBG
|d C6I
|d DEBSZ
|d KSU
|d INT
|d OCLCQ
|d ZCU
|d AGLDB
|d IGB
|d UKAHL
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
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020 |
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|a 9781785889240
|q (electronic bk.)
|
020 |
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|a 1785889249
|q (electronic bk.)
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020 |
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|z 9781785885532
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020 |
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|a 1785885537
|
020 |
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|a 9781785885532
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029 |
1 |
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|a DEBBG
|b BV043970439
|
029 |
1 |
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|a DEBSZ
|b 485808994
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|a GBVCP
|b 882850962
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035 |
|
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|a (OCoLC)957278996
|
037 |
|
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|a CL0500000772
|b Safari Books Online
|
037 |
|
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|a EBF72F3D-AC51-424B-AEAE-CCD3F92751A5
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.76.C672
|
072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.81525
|2 23
|
049 |
|
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|a UAMI
|
100 |
1 |
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|a Carnall, Benjamin,
|e author.
|
245 |
1 |
0 |
|a Unreal Engine 4.X by example :
|b an example-based practical guide to get you up and running with Unreal Engine 4.X /
|c Benjamin Carnall.
|
264 |
|
1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2016.
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Community experience distilled
|
588 |
|
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|a Online resource; title from PDF title page (EBSCO, viewed August 30, 2016).
|
500 |
|
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|a Includes index.
|
520 |
8 |
|
|a Annotation
|b With Unreal Engine 4.X being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customised and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a UnrealScript (Computer program language)
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a UnrealScript (Langage de programmation)
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a GAMES / Board
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a UnrealScript (Computer program language)
|2 fast
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781785885532/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH30656494
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 1295350
|
994 |
|
|
|a 92
|b IZTAP
|