Game hacking : developing autonomous bots for online games /
If you have knowledge of Windows-based development and memory management, this guide will teach you what you need to become a true game hacker. Learn reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco :
No Starch Press,
[2016]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Part 1: Tools Of The Trade
- Chapter 1: Scanning Memory Using Cheat Engine
- Chapter 2: Debugging Games with OllyDbg
- Chapter 3: Reconnaissance with Process Monitor and Process Explorer
- Part 2: Game Dissection
- Chapter 4: From Code to Memory: A General Primer
- Chapter 5: Advanced Memory Forensics
- Chapter 6: Reading from and Writing to Game Memory
- Part 3: Process Puppeteering
- Chapter 7: Code Injection
- Chapter 8: Manipulating Control Flow in a Game
- Part 4: Creating Bots
- Chapter 9: Using Extrasensory Perception to Ward Off Fog of War
- Chapter 10: Responsive Hacks
- Chapter 11: Putting It All Together: Writing Autonomous Bots
- Chapter 12: Staying Hidden.