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Game hacking : developing autonomous bots for online games /

If you have knowledge of Windows-based development and memory management, this guide will teach you what you need to become a true game hacker. Learn reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cano, Nick (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Part 1: Tools Of The Trade
  • Chapter 1: Scanning Memory Using Cheat Engine
  • Chapter 2: Debugging Games with OllyDbg
  • Chapter 3: Reconnaissance with Process Monitor and Process Explorer
  • Part 2: Game Dissection
  • Chapter 4: From Code to Memory: A General Primer
  • Chapter 5: Advanced Memory Forensics
  • Chapter 6: Reading from and Writing to Game Memory
  • Part 3: Process Puppeteering
  • Chapter 7: Code Injection
  • Chapter 8: Manipulating Control Flow in a Game
  • Part 4: Creating Bots
  • Chapter 9: Using Extrasensory Perception to Ward Off Fog of War
  • Chapter 10: Responsive Hacks
  • Chapter 11: Putting It All Together: Writing Autonomous Bots
  • Chapter 12: Staying Hidden.