OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V /
This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...
Clasificación: | Libro Electrónico |
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Autores principales: | , , |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston :
Addison-Wesley,
[2017]
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Edición: | Ninth edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction to OpenGL
- Shader fundamentals
- Drawing with OpenGL
- Color, pixels, and fragments
- Viewing transformations, culling, clipping, and feedback
- Textures and framebuffers
- Light and shadow
- Procedural texturing
- Tessellation shaders
- Geometry shaders
- Memory
- Compute shaders
- Support libraries
- OpenGL ES and WebGL
- Built-in GLSL variables and functions
- State variables
- Homogeneous coordinates and transformation matrices
- Floating-point formats for textures, framebuffers, and renderbuffers
- Debugging and profiling OpenGL
- Buffer object layouts.