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OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V /

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kessenich, John M. (Autor), Shreiner, Dave (Autor), Sellers, Graham (Autor)
Autor Corporativo: Khronos OpenGL ARB Working Group
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boston : Addison-Wesley, [2017]
Edición:Ninth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction to OpenGL
  • Shader fundamentals
  • Drawing with OpenGL
  • Color, pixels, and fragments
  • Viewing transformations, culling, clipping, and feedback
  • Textures and framebuffers
  • Light and shadow
  • Procedural texturing
  • Tessellation shaders
  • Geometry shaders
  • Memory
  • Compute shaders
  • Support libraries
  • OpenGL ES and WebGL
  • Built-in GLSL variables and functions
  • State variables
  • Homogeneous coordinates and transformation matrices
  • Floating-point formats for textures, framebuffers, and renderbuffers
  • Debugging and profiling OpenGL
  • Buffer object layouts.