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OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V /

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kessenich, John M. (Autor), Shreiner, Dave (Autor), Sellers, Graham (Autor)
Autor Corporativo: Khronos OpenGL ARB Working Group
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boston : Addison-Wesley, [2017]
Edición:Ninth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
Notas:"The Khronos OpenGL ARB Working Group"--Cover.
Descripción Física:1 online resource (1 volume) : illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:9780134495521
0134495527