Augmented reality : principles and practice /
"Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to cl...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boston :
Addison-Wesley,
[2016]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction to augmented reality : Definition and scope ; A brief history of augmented reality ; Examples ; Related fields
- Displays : Multimodal displays ; Visual perception ; Requirements and characteristics ; Spatial display model ; Visual displays
- Tracking : Tracking, calibration, and registration ; Coordinate systems ; Characteristics of tracking technology ; Stationary tracking systems ; Mobile sensors ; Optical tracking ; Sensor fusion
- Computer vision for augmented reality : Marker tracking ; Multiple-camera infrared tracking ; Natural feature tracking by detection ; Incremental tracking ; Simultaneous localization and mapping ; Outdoor tracking
- Calibration and registration : Camera calibration ; Display calibration ; Registration
- Visual coherence : Registration ; Occlusion ; Photometric registration ; Common illumination ; Diminished reality ; Camera simulation ; Stylized augmented reality
- Situated visualization : Challenges ; Visualization registration ; Annotations and labeling ; X-ray visualization ; Spatial manipulation ; Information filtering
- Interaction : Output modalities ; Input modalities ; Tangible interfaces ; Virtual user interfaces ; Haptic interaction ; Multimodal interaction ; Conversational agents
- Modeling and annotation : Specifying geometry ; Specifying appearance ; Semi-automatic reconstruction ; Free-form modeling ; Annotation
- Authoring : Requirements of AR authoring ; Elements of authoring ; Stand-alone authoring solutions ; Plug-in approaches ; Web technology
- Navigation : Foundations of human navigation ; Exploration and discovery ; Route visualization ; Viewpoint guidance ; Multiple perspectives
- Collaboration : Properties of collaboration ; Co-located collaboration ; Remote collaboration
- Software architectures : AR application requirements ; Software engineering requirements ; Distributed object systems ; Dataflow ; Scene graphs ; Developer support
- The future : What may drive business cases ; An AR developer's wish list ; Taking AR outdoors ; Interfacing with smart objects ; confluence of virtual reality and augmented reality ; Augmented humans ; AR as a dramatic medium ; AR as a social computing platform.