3D game textures : create professional game art using Photoshop /
Luke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press, Taylor & Francis Group,
[2016]
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Edición: | Fourth edition. |
Colección: | Online access with DDA: Askews (Maths)
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- The basics of art
- The basics of computer graphic technology
- Introduction to shaders and materials
- Preparing for texture creation
- Sci-fi hallway, basic shaders : diffuse, illumination and opacity
- The urban setting : low polygon, high texture detail
- The fantasy setting : high polygon, high texture detail
- Exteriors
- Game effects
- Normal maps and multi-pass shaders.