Physically-Based Modeling for Computer Graphics : a Structured Approach.
Annotation
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Diego : Saint Louis :
Morgan Kaufmann [Imprint], Elsevier Science & Technology Books Elsevier [distributor]
Oct. 2013 ;
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Front Cover
- Physically-Based Modeling for Computer Graphics: A Structured Approach
- Copyright Page
- Table of Contents
- Foreword
- Preface
- Index of Figures
- Notation
- PART I: INTRODUCTION
- Chapter 1. Overview
- 1.1 What Kind of Modeling?
- 1.2 What Kinds of Structure?
- 1.3 Why ""Structured Modeling""?
- 1.4 Goals for Structured Modeling
- 1.5 Mathematical Modeling Premise
- 1.6 Theme: A Goal-Oriented Approach
- 1.7 Wherein Computer Graphics?
- 1.8 Reader's Guide
- Chapter 2. Overview of Physically-Based Modeling.
- 2.1 Background: Traditional Computer Graphics Modeling
- 2.2 Striving for Realism
- 2.3 Physically-Based Modeling
- 2.4 Goals for Modeling
- 2.5 Control of Physically-Based Models
- 2.6 Applications of Physically-Based Modeling
- 2.7 Notes on Physically-Based Computer Models
- 2.8 Where Does Structured Modeling Fit In?
- 2.9 Summary
- PART II: STRUCTURED MODELING
- Chapter 3. A Structured Analysis of Modeling
- 3.1 Canonical ""ARI"" Structure of a Model
- 3.2 Discussion of the ARI Structure
- 3.3 Progressive Decomposition of a Model
- 3.4 Relating ARI and Progressive Decomposition.
- 3.5 Design Methodologies for Models
- 3.6 Communicating a Model to Other People
- 3.7 The Role of Computers in Modeling
- 3.8 Summary
- Chapter 4. Structured Physically-Based Modeling
- 4.1 Overview
- 4.2 Background: Applied Mathematical Modeling
- 4.3 Canonical ""CMP"" Structure of a Physically-Based Model
- 4.4 Discussion of the CMP Structure
- 4.5 Modularity and Hierarchy
- 4.6 Designing a Model
- 4.7 Communicating Models to Other People
- 4.8 Summary
- Chapter 5. Structured Mathematical Modeling
- 5.1 Overview
- 5.2 Motivation for Structured Mathematical Modeling.
- 5.3 Aesthetics and Design Decisions
- 5.4 Borrowing from Programming
- 5.5 Distinctions from Programming
- 5.6 Naming Strategies
- 5.7 Abstract Spaces
- 5.8 Identifiers (IDs) and Indexes
- 5.9 State Spaces
- 5.10 Segmented Functions
- 5.11 Designing a Model
- 5.12 Summary
- Chapter 6. Computer Programming for Structured Modeling
- 6.1 Overview
- 6.2 Framework for Program Structure
- 6.3 How to Implement a CMP Model
- 6.4 Procedural Outlook
- 6.5 Why Have a Math Section?
- 6.6 Representational Outlook
- 6.7 Decoupling Model State from Program State
- 6.8 Efficiency.
- 6.9 Debugging
- 6.10 Summary
- PART III: PROTOTYPE PHYSICALLY-BASED MODEL LIBRARY
- Chapter 7. Overview of Model Library
- 7.1 Goals for the Prototype Library
- 7.2 Features of the Library
- 7.3 Outline of the Library
- 7.4 Common Mathematical Idioms
- 7.5 Presentation of Each Module
- Chapter 8. Coordinate Frames Model
- 8.1 Background
- 8.2 Goals
- 8.3 Conceptual Model
- 8.4 Mathematical Model
- 8.5 Posed Problems
- 8.6 Implementation Notes
- 8.7 Derivations
- Chapter 9. Kinematic Rigid-Bodies Model
- 9.1 Goals
- 9.2 Conceptual Model
- 9.3 Mathematical Model.