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151113e20131022mou o 000 0 eng d |
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|a REB
|b eng
|e pn
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|d OCLCQ
|d AU@
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|d OCLCQ
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|a 9780080916446
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|a 0080916449
|q (E-Book)
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|a 9780080916446
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|a AU@
|b 000067299431
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|a (OCoLC)949857466
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|a 9780080916446
|b 00991439
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|a T385.B367 1992
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|a 531/.11/011366
|2 20
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|a UAMI
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|a Barzel, Ronen,
|e author.
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|a Physically-Based Modeling for Computer Graphics :
|b a Structured Approach.
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|b Morgan Kaufmann [Imprint],
|c Oct. 2013 ;
|a San Diego :
|b Elsevier Science & Technology Books
|a Saint Louis :
|b Elsevier [distributor]
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|a 1 online resource (334 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Annotation
|b Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.* Presents a philosophy and terminology for "Structured Modeling"* Includes mathematicl and programming techniques to support and implement the methodology* Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods* Includes illustrations of several ample models created from these components* Foreword by Al Barr
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|a Front Cover -- Physically-Based Modeling for Computer Graphics: A Structured Approach -- Copyright Page -- Table of Contents -- Foreword -- Preface -- Index of Figures -- Notation -- PART I: INTRODUCTION -- Chapter 1. Overview -- 1.1 What Kind of Modeling? -- 1.2 What Kinds of Structure? -- 1.3 Why ""Structured Modeling""? -- 1.4 Goals for Structured Modeling -- 1.5 Mathematical Modeling Premise -- 1.6 Theme: A Goal-Oriented Approach -- 1.7 Wherein Computer Graphics? -- 1.8 Reader's Guide -- Chapter 2. Overview of Physically-Based Modeling.
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|a 2.1 Background: Traditional Computer Graphics Modeling -- 2.2 Striving for Realism -- 2.3 Physically-Based Modeling -- 2.4 Goals for Modeling -- 2.5 Control of Physically-Based Models -- 2.6 Applications of Physically-Based Modeling -- 2.7 Notes on Physically-Based Computer Models -- 2.8 Where Does Structured Modeling Fit In? -- 2.9 Summary -- PART II: STRUCTURED MODELING -- Chapter 3. A Structured Analysis of Modeling -- 3.1 Canonical ""ARI"" Structure of a Model -- 3.2 Discussion of the ARI Structure -- 3.3 Progressive Decomposition of a Model -- 3.4 Relating ARI and Progressive Decomposition.
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|a 3.5 Design Methodologies for Models -- 3.6 Communicating a Model to Other People -- 3.7 The Role of Computers in Modeling -- 3.8 Summary -- Chapter 4. Structured Physically-Based Modeling -- 4.1 Overview -- 4.2 Background: Applied Mathematical Modeling -- 4.3 Canonical ""CMP"" Structure of a Physically-Based Model -- 4.4 Discussion of the CMP Structure -- 4.5 Modularity and Hierarchy -- 4.6 Designing a Model -- 4.7 Communicating Models to Other People -- 4.8 Summary -- Chapter 5. Structured Mathematical Modeling -- 5.1 Overview -- 5.2 Motivation for Structured Mathematical Modeling.
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|a 5.3 Aesthetics and Design Decisions -- 5.4 Borrowing from Programming -- 5.5 Distinctions from Programming -- 5.6 Naming Strategies -- 5.7 Abstract Spaces -- 5.8 Identifiers (IDs) and Indexes -- 5.9 State Spaces -- 5.10 Segmented Functions -- 5.11 Designing a Model -- 5.12 Summary -- Chapter 6. Computer Programming for Structured Modeling -- 6.1 Overview -- 6.2 Framework for Program Structure -- 6.3 How to Implement a CMP Model -- 6.4 Procedural Outlook -- 6.5 Why Have a Math Section? -- 6.6 Representational Outlook -- 6.7 Decoupling Model State from Program State -- 6.8 Efficiency.
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|a 6.9 Debugging -- 6.10 Summary -- PART III: PROTOTYPE PHYSICALLY-BASED MODEL LIBRARY -- Chapter 7. Overview of Model Library -- 7.1 Goals for the Prototype Library -- 7.2 Features of the Library -- 7.3 Outline of the Library -- 7.4 Common Mathematical Idioms -- 7.5 Presentation of Each Module -- Chapter 8. Coordinate Frames Model -- 8.1 Background -- 8.2 Goals -- 8.3 Conceptual Model -- 8.4 Mathematical Model -- 8.5 Posed Problems -- 8.6 Implementation Notes -- 8.7 Derivations -- Chapter 9. Kinematic Rigid-Bodies Model -- 9.1 Goals -- 9.2 Conceptual Model -- 9.3 Mathematical Model.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Computer graphics.
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|a Engineering models
|x Data processing.
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|a Engineering models.
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|a Infographie.
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|a Modèles techniques
|x Informatique.
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|a Modèles techniques.
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|a computer graphics.
|2 aat
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|a Computer graphics
|2 fast
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|a Engineering models
|x Data processing
|2 fast
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|a Engineering models
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|a Barr, Alan H.,
|e author.
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|u https://learning.oreilly.com/library/view/~/9780080916446/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a BATCHLOAD
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|a 92
|b IZTAP
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