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Physically-Based Modeling for Computer Graphics : a Structured Approach.

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Barzel, Ronen (Autor), Barr, Alan H. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Diego : Saint Louis : Morgan Kaufmann [Imprint], Elsevier Science & Technology Books Elsevier [distributor] Oct. 2013 ;
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Barzel, Ronen,  |e author. 
245 1 0 |a Physically-Based Modeling for Computer Graphics :  |b a Structured Approach. 
260 |b Morgan Kaufmann [Imprint],  |c Oct. 2013 ;  |a San Diego :  |b Elsevier Science & Technology Books  |a Saint Louis :  |b Elsevier [distributor] 
300 |a 1 online resource (334 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
520 8 |a Annotation  |b Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.* Presents a philosophy and terminology for "Structured Modeling"* Includes mathematicl and programming techniques to support and implement the methodology* Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods* Includes illustrations of several ample models created from these components* Foreword by Al Barr 
505 0 |a Front Cover -- Physically-Based Modeling for Computer Graphics: A Structured Approach -- Copyright Page -- Table of Contents -- Foreword -- Preface -- Index of Figures -- Notation -- PART I: INTRODUCTION -- Chapter 1. Overview -- 1.1 What Kind of Modeling? -- 1.2 What Kinds of Structure? -- 1.3 Why ""Structured Modeling""? -- 1.4 Goals for Structured Modeling -- 1.5 Mathematical Modeling Premise -- 1.6 Theme: A Goal-Oriented Approach -- 1.7 Wherein Computer Graphics? -- 1.8 Reader's Guide -- Chapter 2. Overview of Physically-Based Modeling. 
505 8 |a 2.1 Background: Traditional Computer Graphics Modeling -- 2.2 Striving for Realism -- 2.3 Physically-Based Modeling -- 2.4 Goals for Modeling -- 2.5 Control of Physically-Based Models -- 2.6 Applications of Physically-Based Modeling -- 2.7 Notes on Physically-Based Computer Models -- 2.8 Where Does Structured Modeling Fit In? -- 2.9 Summary -- PART II: STRUCTURED MODELING -- Chapter 3. A Structured Analysis of Modeling -- 3.1 Canonical ""ARI"" Structure of a Model -- 3.2 Discussion of the ARI Structure -- 3.3 Progressive Decomposition of a Model -- 3.4 Relating ARI and Progressive Decomposition. 
505 8 |a 3.5 Design Methodologies for Models -- 3.6 Communicating a Model to Other People -- 3.7 The Role of Computers in Modeling -- 3.8 Summary -- Chapter 4. Structured Physically-Based Modeling -- 4.1 Overview -- 4.2 Background: Applied Mathematical Modeling -- 4.3 Canonical ""CMP"" Structure of a Physically-Based Model -- 4.4 Discussion of the CMP Structure -- 4.5 Modularity and Hierarchy -- 4.6 Designing a Model -- 4.7 Communicating Models to Other People -- 4.8 Summary -- Chapter 5. Structured Mathematical Modeling -- 5.1 Overview -- 5.2 Motivation for Structured Mathematical Modeling. 
505 8 |a 5.3 Aesthetics and Design Decisions -- 5.4 Borrowing from Programming -- 5.5 Distinctions from Programming -- 5.6 Naming Strategies -- 5.7 Abstract Spaces -- 5.8 Identifiers (IDs) and Indexes -- 5.9 State Spaces -- 5.10 Segmented Functions -- 5.11 Designing a Model -- 5.12 Summary -- Chapter 6. Computer Programming for Structured Modeling -- 6.1 Overview -- 6.2 Framework for Program Structure -- 6.3 How to Implement a CMP Model -- 6.4 Procedural Outlook -- 6.5 Why Have a Math Section? -- 6.6 Representational Outlook -- 6.7 Decoupling Model State from Program State -- 6.8 Efficiency. 
505 8 |a 6.9 Debugging -- 6.10 Summary -- PART III: PROTOTYPE PHYSICALLY-BASED MODEL LIBRARY -- Chapter 7. Overview of Model Library -- 7.1 Goals for the Prototype Library -- 7.2 Features of the Library -- 7.3 Outline of the Library -- 7.4 Common Mathematical Idioms -- 7.5 Presentation of Each Module -- Chapter 8. Coordinate Frames Model -- 8.1 Background -- 8.2 Goals -- 8.3 Conceptual Model -- 8.4 Mathematical Model -- 8.5 Posed Problems -- 8.6 Implementation Notes -- 8.7 Derivations -- Chapter 9. Kinematic Rigid-Bodies Model -- 9.1 Goals -- 9.2 Conceptual Model -- 9.3 Mathematical Model. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer graphics. 
650 0 |a Engineering models  |x Data processing. 
650 0 |a Engineering models. 
650 6 |a Infographie. 
650 6 |a Modèles techniques  |x Informatique. 
650 6 |a Modèles techniques. 
650 7 |a computer graphics.  |2 aat 
650 7 |a Computer graphics  |2 fast 
650 7 |a Engineering models  |x Data processing  |2 fast 
650 7 |a Engineering models  |2 fast 
700 1 |a Barr, Alan H.,  |e author. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780080916446/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
936 |a BATCHLOAD 
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