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Writing interactive fiction with Twine /

Writing Interactive Fiction with Twine: Play Inside a Story If you've ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ford, Melissa (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Indiana : Que, 2016.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • The nuts and bolts: getting started with Twine
  • Using choice to create agency
  • Creating a vivid setting
  • Designing puzzles
  • Building objects with variables
  • Stasis, catalyst, and climax: understanding story arc
  • Exploring interactive fiction genres
  • Constructing believable characters
  • Maintaining an inventory
  • Achieving proper pacing
  • Foreshadowing important clues
  • Making a role-playing game
  • Combat and consequences in role-playing games
  • Wiggling words: changing the text appearance
  • Story style: changing the game appearance in Harlow
  • Adding images in a new format
  • Setting up the pre-story, central story, and post-story
  • Developing a strong player character
  • Balancing pacing and action
  • Keeping players engaged
  • Show, don't tell
  • Story style: changing the game appearance in SugarCube
  • Finishing up and clicking publish.