Writing interactive fiction with Twine /
Writing Interactive Fiction with Twine: Play Inside a Story If you've ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of w...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Indiana :
Que,
2016.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- The nuts and bolts: getting started with Twine
- Using choice to create agency
- Creating a vivid setting
- Designing puzzles
- Building objects with variables
- Stasis, catalyst, and climax: understanding story arc
- Exploring interactive fiction genres
- Constructing believable characters
- Maintaining an inventory
- Achieving proper pacing
- Foreshadowing important clues
- Making a role-playing game
- Combat and consequences in role-playing games
- Wiggling words: changing the text appearance
- Story style: changing the game appearance in Harlow
- Adding images in a new format
- Setting up the pre-story, central story, and post-story
- Developing a strong player character
- Balancing pacing and action
- Keeping players engaged
- Show, don't tell
- Story style: changing the game appearance in SugarCube
- Finishing up and clicking publish.