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|a UAMI
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100 |
1 |
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|a Solis, Hugo,
|e author.
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245 |
1 |
0 |
|a Kivy cookbook :
|b enhance your skills in developing multitouch applications with Kivy /
|c Hugo Solis.
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
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|a Quick answers to common problems
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588 |
0 |
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|a Online resource; title from cover page (Safari, viewed March 11, 2016).
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500 |
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|a Includes index.
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505 |
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|a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Kivy and the Kv Language -- Introduction -- Installing Kivy -- Building your interfaces -- Declaring properties within a class -- Relating Python code and the Kv language -- Referencing widgets -- Accessing widgets defined inside the Kv language in your Python code -- Reusing styles in multiple widgets -- Designing with the Kv language -- Running your code -- Using Kivy garden
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505 |
8 |
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|a Chapter 2: Input, Motion, and Touch Introduction -- Using the mouse -- Evolving to the touchscreen -- Working with the accelerometer -- Using the gyroscope -- The differences between the touch and motion events -- Recognizing touch shapes -- Detecting multitapping -- Grabbing touch events -- Recording gestures -- Chapter 3: Events -- Introduction -- Scheduling a one-time event -- Scheduling a repetitive event -- Triggering events -- Defining widget events -- Creating custom events -- Attaching callbacks -- Declaring a property
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505 |
8 |
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|a Compounding propertiesChapter 4: Widgets -- Introduction -- Using the basics: buttons, labels, and text inputs -- Manipulating the widget tree -- Traversing the tree -- Using swappable widgets -- Organizing with layouts -- Using FloatLayout -- Using BoxLayout -- Using GridLayout -- Using StackLayout -- Using RelativeLayout -- Using AnchorLayout -- Working with ActionBar -- Chapter 5: Graphics -- Canvas and Instructions -- Introduction -- Separating with the screen manager -- Using drawing instructions -- Using context instructions
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505 |
8 |
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|a Working with manipulating instructionsRotating, translating, and scaling the canvas -- Modifying with multitouching -- Storing and retrieving the coordinate space context -- Introducing animations -- Chapter 6: Advanced Graphics -- Shaders and Rendering -- Introduction -- Using Carousel -- Creating and using Atlas -- Creating layouts -- Editing shaders -- Creating widgets -- Creating your own shader -- Rendering in a Framebuffer -- Optimizing graphics -- Chapter 7: The API in Detail -- Introduction -- Getting to know the API
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505 |
8 |
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|a Using the asynchronous data loaderLogging objects -- Parsing -- Applying utils -- Leveraging the factory object -- Working with audio -- Working with video -- Working with a camera -- Using spelling -- Adding effects -- Advanced text manipulation -- Chapter 8: Packaging our Apps for PC -- Introduction -- Packaging for Windows -- Including multimedia for Windows -- Running apps in Windows -- Packaging for Mac OS -- Including multimedia for Mac OS -- Running apps in Mac OS -- Packaging for Linux -- Including multimedia for Linux
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Python (Computer program language)
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|a Application software
|x Development.
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|a Python (Computer program language)
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|i Print version:
|n Druck-Ausgabe
|t Solis, Hugo. Kivy Cookbook
|
830 |
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|a Quick answers to common problems.
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|u https://learning.oreilly.com/library/view/~/9781783987382/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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