Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity /
Annotation
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Watkins, Ryan (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing,
[2016]
|
Colección: | Community experience distilled.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity /
por: Watkins, Ryan
Publicado: (2016) -
Unity Multiplayer Games.
por: R. Stagner, Alan
Publicado: (2013) -
Getting Started with Unity 2018 : a Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition.
por: Lavieri, Dr. Edward
Publicado: (2018) -
What is a game? : essays on the nature of videogames /
Publicado: (2020) -
Beginning RPG Maker MV : start your adventures in role playing game design today! /
por: Perez, Darrin
Publicado: (2016)