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Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Wysota, Witold (Autor), Haas, Lorenz (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2016.
Colección:Learn by doing: less theory, more results.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Game programming using Qt :  |b a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide /  |c Witold Wysota, Lorenz Haas. 
246 3 |a Game programming using Qt beginner's guide 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2016. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Learn by doing: less theory, more results 
588 0 |a Online resource; title from cover page (Safari, viewed February 12, 2016). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Qt; The cross-platform programming; Qt Platform Abstraction; Supported platforms; A journey through time; New in Qt 5; Restructured codebase; Qt Essentials; Qt Add-ons; Qt Quick 2.0; Meta-objects; C++11 support; Choosing the right license; An open source license; A commercial license; Summary; Chapter 2: Installation; Installing the Qt SDK; Time for action -- installing Qt using an online installer; Setting up Qt Creator. 
505 8 |a Time for action -- loading an example projectTime for action -- running the Affine Transformations project; Building Qt from sources; Time for action -- setting up Qt sources using Git; Time for action -- configuring and building Qt; Summary; Chapter 3: Qt GUI Programming; Windows and dialogs; Creating a Qt project; Time for action -- creating a Qt Desktop project; Adding child widgets to a window; Managing widget content; Time for action -- implementing a tic-tac-toe game board; Qt meta-objects; Signals and slots; Time for action -- functionality of a tic-tac-toe board; Properties. 
505 8 |a Declaring a propertyUsing a property; Time for action -- adding properties to the board class; Designing GUIs; Time for action -- designing the game configuration dialog; Time for action -- polishing the dialog; Accelerators and label buddies; The tab order; Signals and slots; Using designer forms; Direct approach; The multiple-inheritance approach; The single inheritance approach; Time for action -- the logic of the dialog; An application's main window; The Qt resource system; Time for action -- the main window of the application; Time for action -- adding a pull-down menu. 
505 8 |a Time for action -- creating a toolbarTime for action -- filling in the central widget; Time for action -- putting it all together; Summary; Chapter 4: Qt Core Essentials; Text handling; Manipulating strings; Encoding and decoding text; Basic string operations; The string search and lookup; Dissecting strings; Converting between numbers and strings; Using arguments in strings; Regular expressions; Time for action -- a simple quiz game; Extracting information out of a string; Finding all pattern occurrences; Data storage; Files and devices; Traversing directories; Getting access to the basic file. 
505 8 |a DevicesTime for action -- implementing a device to encrypt data; Text streams; Data serialization; Binary streams; Time for action -- serialization of a custom structure; XML streams; Time for action -- implementing an XML parser for player data; JSON files; Time for action -- the player data JSON serializer; Time for action -- implementing a JSON parser; QSettings; Summary; Chapter 5: Graphics with Qt; Raster painting; Painter attributes; Widget painting; Time for action -- custom-painted widgets; Time for action -- transforming the viewport; Time for action -- drawing an oscillogram; Input events. 
505 8 |a Time for action -- making oscillograms selectable. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
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650 0 |a Video games  |x Programming. 
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650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Haas, Lorenz,  |e author. 
776 0 8 |i Print version:  |a Wysota, Witold.  |t Game Programming Using Qt: Beginner's Guide.  |d Birmingham : Packt Publishing, ©2016 
830 0 |a Learn by doing: less theory, more results. 
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