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|a Wysota, Witold,
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|a Game programming using Qt :
|b a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide /
|c Witold Wysota, Lorenz Haas.
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|a Game programming using Qt beginner's guide
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|a Birmingham, UK :
|b Packt Publishing,
|c 2016.
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|a 1 online resource (1 volume) :
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|a Learn by doing: less theory, more results
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|a Online resource; title from cover page (Safari, viewed February 12, 2016).
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|a Includes index.
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|a Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Qt; The cross-platform programming; Qt Platform Abstraction; Supported platforms; A journey through time; New in Qt 5; Restructured codebase; Qt Essentials; Qt Add-ons; Qt Quick 2.0; Meta-objects; C++11 support; Choosing the right license; An open source license; A commercial license; Summary; Chapter 2: Installation; Installing the Qt SDK; Time for action -- installing Qt using an online installer; Setting up Qt Creator.
|
505 |
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|a Time for action -- loading an example projectTime for action -- running the Affine Transformations project; Building Qt from sources; Time for action -- setting up Qt sources using Git; Time for action -- configuring and building Qt; Summary; Chapter 3: Qt GUI Programming; Windows and dialogs; Creating a Qt project; Time for action -- creating a Qt Desktop project; Adding child widgets to a window; Managing widget content; Time for action -- implementing a tic-tac-toe game board; Qt meta-objects; Signals and slots; Time for action -- functionality of a tic-tac-toe board; Properties.
|
505 |
8 |
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|a Declaring a propertyUsing a property; Time for action -- adding properties to the board class; Designing GUIs; Time for action -- designing the game configuration dialog; Time for action -- polishing the dialog; Accelerators and label buddies; The tab order; Signals and slots; Using designer forms; Direct approach; The multiple-inheritance approach; The single inheritance approach; Time for action -- the logic of the dialog; An application's main window; The Qt resource system; Time for action -- the main window of the application; Time for action -- adding a pull-down menu.
|
505 |
8 |
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|a Time for action -- creating a toolbarTime for action -- filling in the central widget; Time for action -- putting it all together; Summary; Chapter 4: Qt Core Essentials; Text handling; Manipulating strings; Encoding and decoding text; Basic string operations; The string search and lookup; Dissecting strings; Converting between numbers and strings; Using arguments in strings; Regular expressions; Time for action -- a simple quiz game; Extracting information out of a string; Finding all pattern occurrences; Data storage; Files and devices; Traversing directories; Getting access to the basic file.
|
505 |
8 |
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|a DevicesTime for action -- implementing a device to encrypt data; Text streams; Data serialization; Binary streams; Time for action -- serialization of a custom structure; XML streams; Time for action -- implementing an XML parser for player data; JSON files; Time for action -- the player data JSON serializer; Time for action -- implementing a JSON parser; QSettings; Summary; Chapter 5: Graphics with Qt; Raster painting; Painter attributes; Widget painting; Time for action -- custom-painted widgets; Time for action -- transforming the viewport; Time for action -- drawing an oscillogram; Input events.
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|a Time for action -- making oscillograms selectable.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Wysota, Witold.
|t Game Programming Using Qt: Beginner's Guide.
|d Birmingham : Packt Publishing, ©2016
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|a Learn by doing: less theory, more results.
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