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Program arcade games : with Python and Pygame /

This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using g...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Craven, Paul Vincent (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, California] : Apress, [2016]
Edición:Fourth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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100 1 |a Craven, Paul Vincent,  |e author. 
245 1 0 |a Program arcade games :  |b with Python and Pygame /  |c Paul Vincent Craven. 
250 |a Fourth edition. 
264 1 |a [Berkeley, California] :  |b Apress,  |c [2016] 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer Science+Business Media 
264 4 |c ©2016 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
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588 0 |a Online resource; title from title page (Safari, viewed February 2, 2016). 
500 |a Includes index. 
505 0 |a 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do? 
520 |a This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games. 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Programming. 
650 0 |a Python (Computer program language) 
650 0 |a Computer programming. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Programmation (Informatique) 
650 6 |a Python (Langage de programmation) 
650 7 |a computer programming.  |2 aat 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computer programming  |2 fast 
650 7 |a Python (Computer program language)  |2 fast 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484217894 
776 0 8 |i Printed edition:  |z 9781484217917 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484217900/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP