Game audio implementation : a practical guide using the unreal engine /
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in act...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press,
2016.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 00. Loading sequence : quick start
- 01. Sound part A : ambience and environment
- 02. Sound part B : procedural sound design
- 03. Music part A : quick start
- 04. Music part B : basics and parallel forms
- 05. Music part C : transitional forms
- 06. Dialogue
- 07. Making it real
- 08. Making it good
- 09. Advanced : weapons
- 10. Advanced : vehicles
- 11. Advanced : sports dialogue and crowds
- 12. Advanced : music.