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Game audio implementation : a practical guide using the unreal engine /

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in act...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Stevens, Richard, 1971- (Autor), Raybould, Dave (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, 2016.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 00. Loading sequence : quick start
  • 01. Sound part A : ambience and environment
  • 02. Sound part B : procedural sound design
  • 03. Music part A : quick start
  • 04. Music part B : basics and parallel forms
  • 05. Music part C : transitional forms
  • 06. Dialogue
  • 07. Making it real
  • 08. Making it good
  • 09. Advanced : weapons
  • 10. Advanced : vehicles
  • 11. Advanced : sports dialogue and crowds
  • 12. Advanced : music.