Game audio implementation : a practical guide using the unreal engine /
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in act...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | Stevens, Richard, 1971- (Autor), Raybould, Dave (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press,
2016.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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