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00000cam a2200000Ii 4500 |
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OR_ocn934440140 |
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OCoLC |
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20231017213018.0 |
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m o d |
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160111s2016 maua o 001 0 eng d |
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|a 1066517382
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|a 9780134431642
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|a 0134431642
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|a 0134431596
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|a 005.25
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|a UAMI
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100 |
1 |
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|a Schatz, Jacob,
|e author.
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245 |
1 |
0 |
|a Learning Swift 2 programming /
|c Jacob Schatz.
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250 |
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|a Second edition.
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264 |
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1 |
|a Boston :
|b Addison-Wesley,
|c [2016]
|
264 |
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|c ©2016
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
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|a computer
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|a Addison-Wesley learning series
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500 |
|
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|a Includes index.
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588 |
0 |
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|a Online resource; title from title page (viewed January 8, 2016).
|
505 |
0 |
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|a Introduction -- Getting Your Feet Wet: Variables, Constants, and Loops -- Collecting Your Data: Arrays and Dictionaries -- Making Things Happen: Functions -- Structuring Code: Enums, Structs, and Classes -- SpriteKit -- Reusable Code: Closures -- Creating Your Own Syntax: Subscripts and Advanced Operators -- Protocols -- Becoming Flexible with Generics -- Games with SpriteKit -- Making Games with Physics -- Making Apps with UIKit.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
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|a iOS (Electronic resource)
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|a iPhone OS.
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|a iOS (Electronic resource)
|2 fast
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|a iPhone OS
|2 fast
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|a Programming languages (Electronic computers)
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650 |
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|a Application software
|x Development.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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7 |
|a Application software
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|2 fast
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650 |
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7 |
|a Programming languages (Electronic computers)
|2 fast
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830 |
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|a Addison-Wesley learning series.
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|u https://learning.oreilly.com/library/view/~/9780134431642/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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