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Physics for animators /

"Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while lar...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Bousquet, Michele, 1962- (Autor), Garcia, Alejandro L., 1959- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Bousquet, Michele,  |d 1962-  |e author. 
245 1 0 |a Physics for animators /  |c Michele Bousquet, with Alejandro Garcia. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2016] 
264 4 |c ©2016 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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500 |a Includes index. 
520 |a "Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful"--  |c Provided by publisher. 
505 0 |a Section 1. Classical physics -- Section 2. Character design and animation -- Section 3. Visual effects. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Animation (Cinematography) 
650 0 |a Physics in art. 
650 6 |a Animation (Cinéma) 
650 7 |a animations (visual works)  |2 aat 
650 7 |a ART  |x Techniques  |x General.  |2 bisacsh 
650 7 |a Animation (Cinematography)  |2 fast  |0 (OCoLC)fst00809628 
650 7 |a Physics in art.  |2 fast  |0 (OCoLC)fst01904267 
700 1 |a Garcia, Alejandro L.,  |d 1959-  |e author. 
776 0 8 |i Print version:  |a Bousquet, Michele, 1962-  |t Physics for animators.  |d Burlington, MA : Focal Press, 2015  |z 9780415842976  |w (DLC) 2015021382  |w (OCoLC)910802480 
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