|
|
|
|
LEADER |
00000cam a2200000Ii 4500 |
001 |
OR_ocn933908751 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
160107s2016 flua o 001 0 eng d |
040 |
|
|
|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d YDXCP
|d VT2
|d DEBBG
|d YDX
|d DEBSZ
|d COO
|d CEF
|d OCLCQ
|d TYFRS
|d CRCPR
|d UWO
|d UAB
|d OCLCQ
|d OCLCO
|d OCLCQ
|d SFB
|d OCLCQ
|
019 |
|
|
|a 958106339
|
020 |
|
|
|a 9781135016531
|
020 |
|
|
|a 1135016534
|
020 |
|
|
|a 0415842972
|
020 |
|
|
|a 9780415842976
|
020 |
|
|
|z 9780415842976
|
029 |
1 |
|
|a DEBBG
|b BV043968571
|
029 |
1 |
|
|a DEBSZ
|b 485790734
|
029 |
1 |
|
|a GBVCP
|b 882750704
|
029 |
1 |
|
|a AU@
|b 000067073872
|
029 |
1 |
|
|a AU@
|b 000069374764
|
035 |
|
|
|a (OCoLC)933908751
|z (OCoLC)958106339
|
037 |
|
|
|a CL0500000699
|b Safari Books Online
|
050 |
|
4 |
|a TR897.5
|
082 |
0 |
4 |
|a 777/.7
|2 23
|
084 |
|
|
|a ART028000
|2 bisacsh
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Bousquet, Michele,
|d 1962-
|e author.
|
245 |
1 |
0 |
|a Physics for animators /
|c Michele Bousquet, with Alejandro Garcia.
|
264 |
|
1 |
|a Boca Raton, FL :
|b CRC Press,
|c [2016]
|
264 |
|
4 |
|c ©2016
|
300 |
|
|
|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
500 |
|
|
|a Includes index.
|
520 |
|
|
|a "Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful"--
|c Provided by publisher.
|
505 |
0 |
|
|a Section 1. Classical physics -- Section 2. Character design and animation -- Section 3. Visual effects.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Animation (Cinematography)
|
650 |
|
0 |
|a Physics in art.
|
650 |
|
6 |
|a Animation (Cinéma)
|
650 |
|
7 |
|a animations (visual works)
|2 aat
|
650 |
|
7 |
|a ART
|x Techniques
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Animation (Cinematography)
|2 fast
|0 (OCoLC)fst00809628
|
650 |
|
7 |
|a Physics in art.
|2 fast
|0 (OCoLC)fst01904267
|
700 |
1 |
|
|a Garcia, Alejandro L.,
|d 1959-
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Bousquet, Michele, 1962-
|t Physics for animators.
|d Burlington, MA : Focal Press, 2015
|z 9780415842976
|w (DLC) 2015021382
|w (OCoLC)910802480
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781135016531/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Taylor & Francis
|b TAFR
|n 9780203758250
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 12756149
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 12933912
|
994 |
|
|
|a 92
|b IZTAP
|