Cargando…

A practical guide to indie game marketing /

Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with th...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dreskin, Joel (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_ocn933433277
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu|||unuuu
008 151224s2016 flu o 001 0 eng d
010 |a  2015019803 
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d IDEBK  |d YDXCP  |d N$T  |d UMI  |d DEBSZ  |d DEBBG  |d OCLCQ  |d COO  |d UPM  |d VT2  |d OCLCF  |d CEF  |d OCLCQ  |d INT  |d OCLCQ  |d WYU  |d UAB  |d OCLCQ  |d UWW  |d UKSSU  |d OCLCO  |d OCLCQ  |d OCLCA  |d SFB  |d OCLCQ 
019 |a 934725384  |a 1005830033  |a 1008956277  |a 1066649705  |a 1103280031  |a 1122900865  |a 1129369706 
020 |a 9781317625506  |q (electronic bk.) 
020 |a 1317625501  |q (electronic bk.) 
020 |a 9781315754901 
020 |a 1315754908 
020 |a 9781317625513 
020 |a 131762551X 
020 |a 1138801542 
020 |a 9781138801547 
020 |z 9781138801547 
029 1 |a DEBBG  |b BV043968630 
029 1 |a DEBSZ  |b 475045238 
029 1 |a DEBSZ  |b 485791358 
029 1 |a GBVCP  |b 88275114X 
035 |a (OCoLC)933433277  |z (OCoLC)934725384  |z (OCoLC)1005830033  |z (OCoLC)1008956277  |z (OCoLC)1066649705  |z (OCoLC)1103280031  |z (OCoLC)1122900865  |z (OCoLC)1129369706 
037 |a CL0500000702  |b Safari Books Online 
050 4 |a HD9993.E452  |b D74 2016 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.8/146780688  |2 23 
049 |a UAMI 
100 1 |a Dreskin, Joel,  |e author. 
245 1 2 |a A practical guide to indie game marketing /  |c Joel Dreskin. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2016] 
264 4 |c Ã2016 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed January 6, 2016). 
500 |a Includes index. 
505 0 0 |g Machine generated contents note:  |g 1.  |t Introduction --  |g 2.  |t Marketing Fundamentals --  |g 3.  |t Branding --  |t Written by Guest Author Tom Byron --  |t Case Study: Klei Entertainment --  |g 4.  |t Developing Your Marketing Campaign and Calendar --  |g 5.  |t Marketing Vehicles That Can Work Well for Indies --  |t Case Study: Supergiant Games --  |g 6.  |t Developing the Marketing Plan --  |t Case Study: The Binary Mill's Mini Motor Racing --  |g 7.  |t PR --  |t Written by Guest Author Emily Morganti --  |t Case Study: Additional PR Examples --  |g 8.  |t Marketing Materials --  |g 9.  |t Audience/Community Development --  |t Case Study: Telltale Games --  |g 10.  |t Post-Launch --  |t Case Study: Flippfly's Race the Sun --  |g 11.  |t What If Something Goes Wrong?! 
520 8 |a Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don'ts and additional resources. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games industry. 
650 0 |a Internet games  |x Marketing. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Internet games industry.  |2 fast  |0 (OCoLC)fst01764976 
650 7 |a Hobbies and Games.  |2 ukslc 
776 0 8 |i Erscheint auch als:  |n Druck-Ausgabe 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781317625506/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a EBSCOhost  |b EBSC  |n 1131850 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis31839844 
938 |a YBP Library Services  |b YANK  |n 12762616 
938 |a YBP Library Services  |b YANK  |n 12772436 
938 |a YBP Library Services  |b YANK  |n 12937208 
994 |a 92  |b IZTAP