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20231017213018.0 |
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151216s2015 enka o 001 0 eng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d DEBBG
|d DEBSZ
|d CEF
|d UAB
|d RDF
|d OCLCO
|d OCLCQ
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|z 9781785889738
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|a 9781785885099
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|a 178588509X
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|a 1785889737
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|a 9781785889738
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|a DEBBG
|b BV043968480
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|a DEBSZ
|b 485789817
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|a GBVCP
|b 882750089
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|a (OCoLC)932304554
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|a CL0500000691
|b Safari Books Online
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|a QA76.9.U83
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|a UAMI
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|a Chaudhary, Bhaskar,
|e author.
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|a Tkinter GUI application development blueprints :
|b master GUI programming in Tkinter as you design, implement, and deliver ten real-world applications from start to finish /
|c Bhaskar Chaudhary.
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|a Tkinter graphical user interface application development blueprints
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|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a Community experience distilled
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|a Description based on online resource; title from cover page (Safari, viewed December 15, 2015).
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|a Includes index.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Meet Tkinter; Objectives of this chapter; Installing Python and Tkinter; Importing Tkinter; GUI programming -- the big picture; The root window -- your drawing board; Widgets -- the building blocks of GUI programs; Some important widget features; Ways to create widgets; Getting to know the core Tkinter widgets; Adding widgets to a parent window; The Tkinter geometry manager; The pack geometry manager; The grid geometry manager; The place geometry manager
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|a Events and callbacks -- adding life to programsCommand binding; Passing arguments to callbacks; Limitations of the command option; Event binding; Event patterns; The levels of binding; Handling widget-specific variables; Event unbinding and virtual events; Doing it in style; Specifying styles; Some common root window options; Getting interactive help; Summary; Chapter 2: Making a Text Editor; Objectives of the chapter; An overview of the chapter; Setting up the editor skeleton; Adding a menu and menu items; Adding menu items; Implementing the View menu; Adding a built-in functionality
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|a Indexing and taggingIndex; Tags; Implementing the Select All feature; Implementing the Find Text feature; Types of Toplevel windows; Working with forms and dialogs; Working with message boxes; The icons toolbar and View menu functions; Displaying the line number; Adding the cursor information bar; Adding themes; Creating the context/pop-up menu; Summary; Chapter 3: Programmable Drum Machine; An overview of the chapter; Module requirements for the chapter; Setting up the GUI in OOP; Finalizing the data structure; Creating broader visual elements; Defining getter and setter methods
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|a The number of units and beats per unit featuresLoading drum samples; Playing the drum machine; Initializing pygame; Playing complete patterns; Determining the tempo of a rhythm; Tkinter and threading; Tkinter and thread safety; Support for multiple beat patterns; Saving beat patterns; Working with ttk-themed widgets; Summary; Chapter 4: A Game of Chess; An overview of the chapter; Module requirements for this chapter; Structuring our program; Modeling the data structures; Convention on naming chess pieces; Convention for naming locations on the chessboard; Creating a Piece class
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|a Displaying chess pieces on the chessboardDefining rules for the chess pieces; Rules for the King, Queen, Rook, and Bishop; Rules for a Knight; Rules for a Pawn; The movement validation of chess pieces; Tracking all the available moves; Finding out the current position of the King; Checking whether the King is in check; Making the game functional; Getting the source and destination position; Collecting a list of the moves that need to be highlighted; Highlighting allowed moves; Pre move validation; Recording a move in the data structure; Keep game statistics; Managing user preferences; Summary
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Graphical user interfaces (Computer systems)
|x Programming.
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650 |
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|a Web applications
|x Development.
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650 |
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|a Interfaces graphiques (Informatique)
|x Programmation.
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650 |
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|a Applications Web
|x Développement.
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830 |
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|a Community experience distilled.
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856 |
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|u https://learning.oreilly.com/library/view/~/9781785889738/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
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