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Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title /

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for futur...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hoey, Patrick (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Hoey, Patrick,  |e author. 
245 1 0 |a Mastering LibGDX game development :  |b leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title /  |c Patrick Hoey. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 |a Description based on online resource; title from cover page (Safari, viewed December 15, 2015). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: As the Prophecy Foretold, a Hero is Born; Understanding the fundamentals of role-playing games; History; RPG features; Technologies used when developing a role-playing game; Commercial game versus technology demo; Target platforms; Game framework versus game engine; Budget; Understanding the basics of a game architecture; The high-level game loop of Adventure; The high-level event-based loop; The high-level game loop for a graphic-based video game 
505 8 |a Understanding the high-level component layout of LibGDXLibGDX backend modules; LibGDX core modules; Understanding the application lifecycle of LibGDX; Setting up your development environment; Prerequisite tool installation; Running the LibGDX setup tool; Understanding the build environment and project structure; Why Gradle?; Benefits of Gradle; Project structure; Version control systems; Running the default demo project; See also; Summary; Chapter 2: Welcome to the Land of BludBourne; Creating and editing tile-based maps; Implementing the starter classes for BludBourne; DesktopLauncher 
505 8 |a InputComponentEntity selection; Map design; Summary; Chapter 4: Where Do I Put My Stuff?; Inventory and HUD layouts with skins; PlayerHUD with Scene2D; Developing UIs with LibGDX; StatusUI; Drag and drop; InventoryUI; Drag and drop usage; Tooltip usage; Menu screens; Save and load game profiles; Observer pattern; Observer pattern usage example; Summary; Chapter 5: Time to Breathe Some Life into This Town; Speech windows with dialog trees; Theory behind conversation trees; An overview of class hierarchy; Conversation; ConversationChoice; ConversationGraphSubject and ConversationGraphObserver 
520 |a Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra ?juiciness? and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest giver... 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Development. 
650 0 |a Video games  |x Programming. 
650 0 |a Fantasy games  |x Development. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a Video games  |x Programming  |2 fast 
830 0 |a Community experience distilled. 
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