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GPU Pro 6 : advanced rendering techniques /

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Engel, Wolfgang F. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
Notas:"An A.K. Peters book."
Descripción Física:1 online resource (xvii, 553 pages) : illustrations
Bibliografía:Includes bibliographical references.
ISBN:9781482264623
1482264625