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|a Zeman, Nicholas Bernhardt,
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|a Essential skills in character rigging /
|c Nicholas B. Zeman.
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|a Boca Raton, FL :
|b CRC Press,
|c [2016]
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|a Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.
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|a Rigging (Computer animation)
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|a Characters and characteristics
|x Computer simulation.
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|a Three-dimensional imaging.
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|a Kinematics
|x Computer simulation.
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|a Animation squelettale.
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|a Imagerie tridimensionnelle.
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|a Rigging (Computer animation)
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|a Three-dimensional imaging.
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|i Print version:
|a Zeman, Nicholas Bernhardt.
|t Essential skills in character rigging.
|d Boca Raton, FL : CRC Press, [2016]
|z 9781482235234
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