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Game development and simulation with Unreal technology /

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tavakkoli, Alireza (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover; Dedication; Contents; List of Figures; List of Tables; Preface; Acknowledgments; Section I: Unreal Technology Basics: Introductory Development Techniques; 1: Setting up Unreal Project Templates; 2: Introduction to Level Design in Unreal Technology; 3: Unreal Visual Scripting with Blueprints; 4: Materials in Unreal Engine; Section II: Making Game Worlds Stand Out: Intermediate Development Concepts; 5: Advanced Material Concepts in Unreal Engine; 6: Visual Effects and Cascade in Unreal Engine; 7: Terrains and Landscapes in Unreal Engine
  • Section III: Example Games: Advanced Game Development Concepts8: Advanced Blueprint Concepts; 9: A Top-Down Game with Blueprints; A: Material Expressions in Unreal Engine 4; B: Distributions in Unreal Engine 4; C: The Curve Editor in Unreal Engine 4; References