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151216s2016 flua ob 000 0 eng d |
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|a 2015010847
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|a UAMI
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|a Tavakkoli, Alireza,
|e author.
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|a Game development and simulation with Unreal technology /
|c Alireza Tavakkoli.
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264 |
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|a Boca Raton, FL :
|b CRC Press,
|c [2016]
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264 |
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|c ©2016
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300 |
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|a 1 online resource (xxxix, 692 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
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|a online resource
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|a Print version record.
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|a Includes bibliographical references (pages 689-692).
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520 |
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|a "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--
|c Provided by publisher.
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|a Cover; Dedication; Contents; List of Figures; List of Tables; Preface; Acknowledgments; Section I: Unreal Technology Basics: Introductory Development Techniques; 1: Setting up Unreal Project Templates; 2: Introduction to Level Design in Unreal Technology; 3: Unreal Visual Scripting with Blueprints; 4: Materials in Unreal Engine; Section II: Making Game Worlds Stand Out: Intermediate Development Concepts; 5: Advanced Material Concepts in Unreal Engine; 6: Visual Effects and Cascade in Unreal Engine; 7: Terrains and Landscapes in Unreal Engine
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|a Section III: Example Games: Advanced Game Development Concepts8: Advanced Blueprint Concepts; 9: A Top-Down Game with Blueprints; A: Material Expressions in Unreal Engine 4; B: Distributions in Unreal Engine 4; C: The Curve Editor in Unreal Engine 4; References
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Video games
|x Programming.
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650 |
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|a Computer games
|x Development.
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650 |
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|a UnrealScript (Computer program language)
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a UnrealScript (Langage de programmation)
|
650 |
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7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
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7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a UnrealScript (Computer program language)
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Tavakkoli, Alireza.
|t Game development and simulation with Unreal technology.
|d Boca Raton : CRC Press/Taylor & Francis Group, [2016]
|z 9781498706247
|w (DLC) 2015010847
|w (OCoLC)905600310
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781498706254/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a YBP Library Services
|b YANK
|n 12581632
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|a 92
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