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Game development and simulation with Unreal technology /

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tavakkoli, Alireza (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--
Descripción Física:1 online resource (xxxix, 692 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 689-692).
ISBN:9781498706254
1498706258