Point-based graphics /
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the developm...
Otros Autores: | , |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified] :
Morgan Kaufmann,
2011.
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Colección: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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