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HTML5 programmer's reference /

The HTML5 Programmer’s Reference aims to provide everything a programmer needs for understanding and using the new HTML5 family of standards. Previous HTML standards were focused on defining tags for marking up documents. The HTML5 family of standards not only includes new semantic tags but also def...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Reid, Jonathan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York, New York] : Apress, [2015]
Colección:Expert's voice in Web development.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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082 0 4 |a 006.7/4  |2 23 
049 |a UAMI 
100 1 |a Reid, Jonathan,  |e author. 
245 1 0 |a HTML5 programmer's reference /  |c Jonathan Reid. 
264 1 |a [New York, New York] :  |b Apress,  |c [2015] 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer Science and Business Media 
264 4 |c ©2015 
300 |a 1 online resource (1 volume) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The expert's voice in web development 
588 0 |a Online resource; title from title page (Safari, viewed December 4, 2015). 
504 |a Includes bibliographical references and index. 
520 |a The HTML5 Programmer’s Reference aims to provide everything a programmer needs for understanding and using the new HTML5 family of standards. Previous HTML standards were focused on defining tags for marking up documents. The HTML5 family of standards not only includes new semantic tags but also defines exciting new JavaScript APIs that can be used to build rich, interactive web applications for both mobile and desktop platforms. The HTML5 Programmer’s Reference focuses on providing real-world non-trivial examples to demonstrate concepts. Chapters include both in-depth discussions and full references for all HTML5 features, as well as extras like how to find the standards, the history of their evolution, and other examples and helpful resources. With this book the reader will learn everything they need to know to build the next generation of web applications. 
505 0 |a At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Part I: HTML5 in Depth ; Chapter 1: Welcome to HTML5; What Is HTML5?; A Brief History of HTML; Enter Hypertext; Enter Markup Languages; Hypertext Markup Language Is Born; The Browser Wars; Standards to the Rescue; The Continuing Evolution of HTML; The Formation of the WHATWG and the Creation of HTML5; HTML5 Features ; New Tags; Canvas; JavaScript APIs ; Related Standards; Summary; Chapter 2: HTML5 Elements; Functionality, Semantics, and the Evolution of HTML; Sections 
505 8 |a Grouping Semantics; Audio and Video Content; Embedded Audio Content; Embedded Video Content; Specifying Multiple Sources; Interactive Elements; Dialogs; Progressive Disclosure; Forms; New Form Elements; Data Lists; Meter; Output; Progress; New Form Element Attributes; Autocomplete; Autofocus; Placeholder; New Input Types; Deprecated Elements and Obsolete Parameters; Summary; Chapter 3: HTML5 APIs; Server-sent Events; Client Setup; Sending Events from the Server; Origin Limitations ; Security ; An Example Application ; WebSockets 
505 8 |a Connecting to the Server: Inside the WebSocket Handshake Receiving Information from the Server; Sending Information to the Server; Closing the Connection; An Example WebSocket Application; Cross Document Messaging/Web Messaging; Web Storage ; Methods and Syntax; Privacy and Web Storage; Drag and Drop ; The draggable Property ; Drag-and-Drop Events; The dataTransfer Object ; Drag-and-Drop API Examples; Web Workers; Creating Web Workers ; Inside a Web Worker; A Simple Example of a Web Worker; Common Use Cases; Summary; Chapter 4: Canvas; The Canvas Drawing Mode 
505 8 |a The Canvas Drawing Context Basic Drawing Commands; Gradients and Patterns; Gradients ; Patterns ; Images ; Saving Canvas Contents; Text ; Shadows; Saving Drawing State; Compositing ; Clipping ; Transformations; Animation ; Interaction; Summary; Chapter 5: Related Standards; Geolocation; Privacy Considerations; Geolocation API; Animation Timing; Selectors; Device Orientation; The compassneedscalibration Event; The deviceorientation Event; The devicemotion Event; WebGL; SVG; Summary; Chapter 6: Practical HTML5; Browser Support; A Crash Course in Feature Detection 
505 8 |a Detecting JavaScript Properties and MethodsDetecting Support for New HTML5 Elements; Detecting Support for New Element Properties; Building a Feature Detection Script; Working with Broken or Missing HTML5 Implementations; Online Resources for Browser Support, Feature Detection, and Shims; Can I Use; Modernizr; HTML5 Rocks; Webshim; Example Project: MobiDex, a Mobile Dexterity Puzzle; The Playing Field UI; Generating Obstacles and Targets; Comparing Coordinates ; The deviceorientation Event Handler ; The Draw Cycle ; Initializing the Game ; Additional Exercises; The Full Listing; Summary 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a HTML (Document markup language) 
650 0 |a Web applications. 
650 6 |a HTML (Langage de balisage) 
650 6 |a Applications Web. 
650 7 |a HTML.  |2 aat 
650 7 |a HTML (Document markup language)  |2 fast 
650 7 |a Web applications  |2 fast 
830 0 |a Expert's voice in Web development. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781430263685/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP