Multiplayer game programming : architecting networked games /
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Addison-Wesley,
[2016]
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Colección: | Addison-Wesley game design and development series.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Overview of networked games
- The internet
- Berkeley sockets
- Object serialization
- Object replication
- Network topologies and sample games
- Latency, jitter, and reliability
- Improved latency handling
- Scalability
- Security
- Real-world engines
- Gamer services
- Cloud hosting dedicated servers.