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OR_ocn930868118 |
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OCoLC |
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20231017213018.0 |
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m o d |
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151203s2016 nyua ob 001 0 eng d |
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|a 794.8/1526
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049 |
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|a UAMI
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100 |
1 |
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|a Glazer, Joshua L.,
|e author.
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245 |
1 |
0 |
|a Multiplayer game programming :
|b architecting networked games /
|c Joshua Glazer, Sanjay Madhav.
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246 |
3 |
0 |
|a Architecting networked games
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264 |
|
1 |
|a New York :
|b Addison-Wesley,
|c [2016]
|
264 |
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|c ©2016
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
|
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a Addison-Wesley game design and development series
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588 |
0 |
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|a Online resource; title from PDF title page (EBSCO, viewed November 16, 2017).
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
700 |
1 |
|
|a Madhav, Sanjay,
|e author.
|
830 |
|
0 |
|a Addison-Wesley game design and development series.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780134034355/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH29720638
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938 |
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|a EBSCOhost
|b EBSC
|n 1601558
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|a YBP Library Services
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|n 14856305
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