Agile product development : how to design innovative products that create customer value /
Shows you what it takes to develop products that blow your users away?and take market share from your competitors. This book will explain how the principles behind agile product development help designers, developers, architects, and product managers create awesome products; and how to look beyond a...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[New York] :
Apress,
[2015]
|
Colección: | Expert's voice in agile product development.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Preamble; Spectrum of Problems; Solving Simple Problems; Solving Complicated and Complex Problems; Solving Anarchy Problems; Solving Problems in Software Development; Agility in Pre-software Days; Re-examining the Agile Manifesto; The Agile Manifesto; Are you serving the process well?; Tools can't be wrong!; Customers are human beings too!; Show, don't tell!; I'm loving it!; Accelerating the Agility; What's next?; Chapter 2: Discover; Accidental Discovery vs. Directed Innovation.
- Lone Genius vs. Cross-Functional Team Slow Market Research vs. Rapid Experimentation; Role-Based Innovation vs. Ability-Based Innovation; Ideas and Techniques; Brainstorming; Gamestorming; Bodystorming; Trystorming; Hackathons; Medici Effect; Conclusion; Chapter 3: Deliberate; Stealth Mode Development ; What is the problem? ; Who are my customers? ; What do they want? ; Collaborative Development ; Prototyping; Back of Napkin ; Paper Prototyping ; Wireframes ; Mock-ups ; Design Thinking; Google Ventures' Design Sprints; Before the Sprint: Prepare; Day 1: Understand.
- Day 2: Diverge Day 3: Decide ; Day 4: Prototype ; Day 5: Validate; Customer Development, Lean Startup, and Business Model Canvas ; Business Model Canvas ; Lean Canvas ; Conclusion; Chapter 4: Describe; Old-School Documentation; Product Vision; Elevator Pitch; Product Vision Box; Press Release; Product Roadmap; Product Backlog; Sprint Backlog; User Stories; Feature Prioritization; Kano Analysis; MoSCoW; Financial Measures; Pugh Matrix; Conclusions; Chapter 5: Design; Design as Differentiator?; What is Design?; What is Good Design?; Human-Centered Design.
- User Personas Empathy Map ; Customer Journey Map ; Lean UX; What about Software Design?; Conclusion; Chapter 6: Develop; The World Before; Extreme Programming; Agile; Agile Manifesto; The PM Declaration of Interdependence; Scrum; Lean; Kanban; Foundational Principles; Core Practices; Agile Engineering Practices; User Requirements; User Stories; Splitting User Stories; Estimating User Stories; Breaking Down Stories into Tasks; Backlog Grooming; User Story Mapping (USM); Design, Development, and Testing; Conclusion; Chapter 7: Deliver; Integration; Shipping.
- Software Configuration Management (SCM) Continuous Integration (CI); Continuous Delivery; Continuous Deployment (CD); DevOps; Conclusions; Index.