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151119s2015 enka o 001 0 eng d |
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|a 018010470
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|a CL0500000674
|b Safari Books Online
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|a 33D74391-CA1E-432D-A360-E2093C28463B
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a 005.133
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Costa, Cecil,
|e author.
|
245 |
1 |
0 |
|a Swift 2 blueprints :
|b sharpen your skills in Swift by designing and deploying seven fully-functional applications /
|c Cecil Costa.
|
264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
|
300 |
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|a 1 online resource :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover (Safari, viewed November 17, 2015).
|
500 |
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|a Includes index.
|
520 |
8 |
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|a Annotation
|b Sharpen your skills in Swift by designing and deploying seven fully functional applicationsAbout This Book Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook Discover ways to make the best use of the latest features in Swift to build on a wide array of applications Follow step-by-step instructions to create Swift apps oriented for the real worldWho This Book Is ForIf you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed. What You Will Learn Get to grips with the basics of Xcode and Swift for application development Create a Photo Sharing application to capture an image, edit it using different features and share it via social media. Develop applications using the WatchKit and exchange data between iPhone and the Watch Use advanced features such as SpriteKit to build a game Install third-party Swift frameworks to improvise on your application development Discover how to simulate home automation with HomeKit Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis Manipulate media using AVFoundation framework to merge audio and video. In DetailIn this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications. Style and approachThis book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.
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505 |
0 |
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Exploring Xcode; Keyboard shortcuts; Versioning your project; Testing with Playground; Debugging; New Swift features; Some final comments; Summary; Chapter 2: Creating a City Information App with Customized Table Views; Project overview; Setting it up; The first scene; Displaying the cities' information; Coding the initial view controller; Adding the page view controller; Displaying the Wikipedia information; Displaying weather forecasts; Retrieving some pictures.
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505 |
8 |
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|a FanViewControllerAquariumViewController; The final storyboard; Summary; Chapter 5: Health Analyzing App Using HealthKit; Project overview; The setup; Creating helpers; Asking permission; Displaying and saving the user's health data; Checking your health record; Charts on the storyboard; Summary; Chapter 6: Creating a Game App Using SpriteKit; Project overview; The setup; Changing the current code; Adding a character and some waves; Creating some enemies; Checking for collisions; Losing lives; Fixing the score counter; Moving the dinosaur; The final action; Summary.
|
505 |
8 |
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|a Chapter 7: Creating an Apple Watch AppProject overview; Setting it up; The iOS app; The models; A scene to add supplies; Displaying the fridge's status; Going to the supermarket; The WatchApp; Communicating with the iOS app; Displaying the map on the watch; The glance; Summary; Chapter 8: AVFoundation; Getting a project overview; Setting up the app; Storing some asset information; Listing videos; Recording; Improving the usability; Summary; Index.
|
590 |
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|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Swift (Computer program language)
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
6 |
|a Swift (Langage de programmation)
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Internet
|x Application Development.
|2 bisacsh
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
650 |
|
7 |
|a Swift (Computer program language)
|2 fast
|0 (OCoLC)fst01922222
|
776 |
0 |
8 |
|i Print version:
|a Costa, Cecil.
|t Swift 2 Blueprints.
|d Birmingham : Packt Publishing Ltd, ©2015
|z 9781783980765
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781783980765/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a EBL - Ebook Library
|b EBLB
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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